fix q2 prediction.
fix q2 saved games issues.
fix q2bsp fullbright/fullwhite lights.
fix potential issues from svs.clients no longer being preallocated.
fix rtlights not doing q1 bsp texture animations.
misc crash fixes.
hack to allow a clickable hud when using a touchscreen.
gl_max_size no longer affects 2d images.
select faithful fps preset option by default.
gl_font a,b,c works to select fallback fonts. freetype fonts reused to reduce memory usage when the same font is used multiple times either with different sizes or as fallbacks as part of other fonts.
allow static member functions. allow static locals.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4552 fc73d0e0-1445-4013-8a0c-d673dee63da5
try to imitate cyrillic chars if the charset doesn't support them using koi8 mappings, so russian-speaking users don't get so easily pissed about not knowing how to select a font that actually contains chars for their language.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4544 fc73d0e0-1445-4013-8a0c-d673dee63da5
opening (qtv) urls with android browser. mvds should stream using the same mechanism, if they have the right mime type.
arbitrary unicode basedirs in windows should work, and commandlines. not sure what else still doesn't work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4539 fc73d0e0-1445-4013-8a0c-d673dee63da5
rewrote messagemode to support utf8 properly, as well as left-arrow etc keys.
support for mouse-over images on console links and stuff.
added r_lerpmuzzlehack for certain viewmodels.
use libtool's dlopen stuff on cygwin to try to cover some cygwin path differences.
try to support utf-8 in filenames even in windows (only in nt, 9x is still ascii only).
added certificate validation for gnutls. gnutls now enabled by default in linux.
d3d11 tweaks. shadowmapping works.
tweaks for updated terrain format, to try to fix some inefficiencies/limitations.
xmpp plugin can now display avatars (xmpp /set avatars 1)
xmpp file transfers supported by default, but capability is disabled by default (can be enabled by hacking config).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4523 fc73d0e0-1445-4013-8a0c-d673dee63da5
tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
One was a bug with registered not getting set properly (configs hid the bug from me). The registered check is now updated on (and AFTER) gamedir changes, ensuring the filesystem is up and running properly before determining if we have any proof of purchase in it.
The other was a bug due to pak/path precedence which broke hexen2 maplist.txt support, this update should match the new filesystem path/pak ordering fixing the bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4481 fc73d0e0-1445-4013-8a0c-d673dee63da5
reworked prediction code, now more generic.
added cl_lerp_smooth, cl_predict_extrapolate, cl_predict_timenudge cvars to allow tweaking player prediction/smoothness in a few different ways. cl_lerp_smooth's default changed to not smooth out live games in order to avoid unnecessary lag (was effectively set to 1, and would be 0 in vanilla).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4471 fc73d0e0-1445-4013-8a0c-d673dee63da5
fixed shader lighting levels due to overbright methods.
fixed scaling.
misc other fixes and tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
fix issue where ftenq protocol positions were sticking.
fixed manifest file windowless infinite wait.
Added support for ^[\img\foo^] images on the console if they are at the start of the line.
Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later.
fixed sound menu crash.
added ultrawide speex codec.
clamp micamp levels to try to boost audio quality/audiability.
rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed.
WriteFloat now works properly, and not just for ents.
no longer sending prespawn/precaches/signon commands to clients that do not expect them.
fix sql column header queries.
more verbose about active nq protocol verions.
-condebug overrides config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
xmpp: add support for /poke and /slap.
lame notify hack. need to work out what I'm doing with that stuff.
xmpp: easier targeting of friends (engine finds it easier too... yay less bugs).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4414 fc73d0e0-1445-4013-8a0c-d673dee63da5
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
split left and right alt. binds+gamecode still use left-alt exclusively. alt-for-red-chars only works with left alt. right alt is alt-gr, so text input now works fine.
fixed support for keypad and text entry.
sdl2 clipboard support, if we're compiled with sdl2.
fixed issues with sdl sound. shouldn't be so terrible now.
soundinfo command now more verbose.
support for interpolated ramps.
removed input line length limitations, although some limitations still remain.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4315 fc73d0e0-1445-4013-8a0c-d673dee63da5
allow the webgl port to directly accept an ip, making up the tcp:// and port part automagically.
fix sdl dependencies slightly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4305 fc73d0e0-1445-4013-8a0c-d673dee63da5
Models now use static vbos, because we ought to. Yeah yeah, extra memory usage etc.
Reduced size of streamed ebo by reallocating on each mesh. Hopefully the browser won't scan so much memory now.
Reordered attribute indicies in an attempt to comply with possible absurd gl behaviour that emscripten warns about.
Fixed an issue with if statements in shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4289 fc73d0e0-1445-4013-8a0c-d673dee63da5
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines
Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4245 | acceptthis | 2013-03-08 02:48:56 +0000 (Fri, 08 Mar 2013) | 2 lines
rename cl_forcesplitclient to in_forcesplitclient. I can probably find it more easily then.
binds for eg give are now sent to the server in the context of the correct split-client.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4241 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines
fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4234 | acceptthis | 2013-03-02 18:03:32 +0000 (Sat, 02 Mar 2013) | 1 line
main model size wasn't set for q2bsps, breaking qw player physics due to an optimisation.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4230 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4230 | acceptthis | 2013-02-27 12:11:02 +0000 (Wed, 27 Feb 2013) | 2 lines
Make sure s+t vectors are actually calculated on q3/rbsp, fixing rtlights.
Resort shaders if the sort key changes, fixes issue with r_wateralpha changing without having to hack the other water shader alternatives, thereby fixing particles etc in front of standard water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4226 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4227 | acceptthis | 2013-02-26 16:29:38 +0000 (Tue, 26 Feb 2013) | 2 lines
numerous small fixes and tweaks for the nacl+npfte ports.
support for q3bsp tangent-space deluxemaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4223 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4218 | acceptthis | 2013-02-20 09:28:20 +0000 (Wed, 20 Feb 2013) | 1 line
misc improvements for the npfte port
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4215 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines
split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4187 | acceptthis | 2013-02-04 04:52:32 +0000 (Mon, 04 Feb 2013) | 9 lines
fix particle effect index insanity.
.modelflags support.
fix laggy mvds issue.
replacementdeltas works in mvds.
fix issues with not knowing which mvd is currently being recorded.
input line now permanently functions as utf-8.
cope with double-chevron links in the input line.
Add support for ^{xxxx}, but don't generate it. can only cope with 16bit anyway.
fix skins issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4185 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4183 | acceptthis | 2013-01-28 01:13:22 +0000 (Mon, 28 Jan 2013) | 8 lines
visedicts limit tuned to be more aggressive/pre-emptive.
binds now triggers the quit option's cfg_save prompt.
quit console command now shows cfg_save prompt if a preset was applied.
fix fatal menu-related crash at startup.
add r_noframegrouplerp cvar to uglify flame/torch model animations.
fix gl_texturemode(2d) affecting skins and lightmaps and stuff. Its all more explicit now.
extend saved game string limits.
extend default pr_maxedicts value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4181 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4181 | acceptthis | 2013-01-27 18:06:56 +0000 (Sun, 27 Jan 2013) | 1 line
fix pasting of utf-8 text, and probably some other similar bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4179 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4176 | acceptthis | 2013-01-27 01:55:26 +0000 (Sun, 27 Jan 2013) | 3 lines
replacementdeltas+vw_index now works. not quite how I'd originally intended it though. need to test for nq.
Fix fitz666 svc_clientdata clientside issue.
The judderyness is not my imagination! Thanks sock! :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4174 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines
improved replacementdeltas+nq a little, still needs work.
embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins.
swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat.
fteqcc slightly more sensible with if statements and void+vector types.
fteqcc shows the first line where models are precached/used instead of showing no line at all.
fix missing explosions when running qw gamecode.
accept channels between 8 and 255.
support for sending fitzquake's increased stat limits.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4173 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4171 | acceptthis | 2013-01-17 09:05:18 +0000 (Thu, 17 Jan 2013) | 1 line
gcc is more fussy, for better or worse.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4169 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4170 | acceptthis | 2013-01-17 09:00:58 +0000 (Thu, 17 Jan 2013) | 1 line
tiny fixes, because gcc is more fussy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4168 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixed d3d11 vs d3d9 conflicts when switching renderers.
Fixed hlsl-less d3d9 lava.
Added gl_specular_fallback to override the default gloss level.
Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4.
Fixed spot/cube/smap lights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5