Commit graph

5 commits

Author SHA1 Message Date
Spoike
da8610dd13 fix a small issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4116 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:40:57 +00:00
Spoike
5ec2ce589b make sure these don't get forgotten about.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:38:22 +00:00
Spoike
fe23d72d69 Android tweeks
memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 19:42:36 +00:00
Spoike
a88b2274c7 rbsp/fbsp lightstyle support in the default wall shader
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4057 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 13:08:07 +00:00
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00