Commit graph

6520 commits

Author SHA1 Message Date
Shpoike
907e8fa0b1 Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
Shpoike
76cbc3c019 Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess. 2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
fhomolka
3adec5d0a5
Add a fix for the clash between bboxes and polygons (#197) 2023-08-03 12:19:15 -07:00
25f1915fbf
Add more descriptions for CVARs (#201)
* Add more descriptions for CVARs

* Fixed a small typo

* Another small typo

* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
5f389d7fbc
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them. 2023-07-26 14:51:40 -07:00
030249f713
Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206)
* Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.

* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200)
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.

* Add missing header definition for int MSG_ReadUShort();

* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes

* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)

* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
65dccaf2db
Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
bd34d352d1
Merge branch 'fhomolka-rip_npapi' 2023-07-14 18:44:29 -07:00
a0854ccaaf
Merge branch 'rip_npapi' of github.com:fhomolka/fteqw into fhomolka-rip_npapi 2023-07-14 18:44:20 -07:00
fhomolka
97d650b8b3
Q1: Force unsetting the spectator when the player starts a singleplayer game (#198)
Fixes #142
2023-07-14 18:38:06 -07:00
512290f933
Remove Visual Studio project files, old libs folder (DirectX SDKs), and gas2masm (#194)
* Remove all outdated Visual Studio project files

* remove gas assembler, I doubt we need this 20 years later

* Remove final visual studio junk, this time for NPAPI
Forgot to mention previous commits also removed "libs/dxsdk*" and fixes #193

* Removed libs as requested by @eukara and @Shpoike
2023-07-10 17:10:54 -07:00
fhomolka
71fb7da526
Make BBox shader sort additive. This makes them work with RTLights (#196)
Fix given by @Shpoike
2023-07-10 14:26:52 -07:00
Fix
378c8f581d Remove .project and .cproject file. They can be generated by CMake 2023-07-10 09:39:01 +02:00
Fix
9a8e3c5968 Remove npapi references from browser.txt 2023-07-09 20:50:00 +02:00
Fix
a609094554 remove NPFTE stuff from build solutions and Makefile 2023-07-09 20:44:14 +02:00
Fix
a024a82b89 Remove NPFTE preprocessor stuff 2023-07-09 20:41:24 +02:00
Fix
8adffcecfa remove NPQTV-specific defines 2023-07-09 20:27:30 +02:00
Fix
d58ff9615e Removed more NPAPI-specific files 2023-07-09 20:26:01 +02:00
Fix
6a45573658 remove NPAPI stuff from build 2023-07-09 20:25:38 +02:00
Fix
ebd84b01d4 Remove dedicated NPFTE files 2023-07-09 20:20:54 +02:00
Fix
a85ebbf808 Remove _most_ npqtv references and files 2023-07-09 20:20:34 +02:00
Fix
8c94a2c782 Remove the NPFTE dir 2023-07-09 20:12:51 +02:00
Fix
6d85201cff Remove the NPAPI lib dir 2023-07-09 20:07:07 +02:00
d293a2021a
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14 2023-07-05 09:55:33 -07:00
ee25319621
Quake III Arena sound position fix (evil version) 2023-07-05 09:55:31 -07:00
fhomolka
6d83a3218a
Remove NaCl code (#190)
* Remove the nacl dir

* Remove nacl from ifdef checks shared with other platforms

* Remove nacl from build bash scripts

* More removal of nacl from bash scripts

* Remove nacl-specific code from the engine

* More removal of nacl-specific code from the engine

* remove nacl-specific code from the Quake 3 plugin

* Remove nacl from readme (also seems to have force LF line endings)

* Remove nacl mention from browser.txt

* Remove nacl from Makefile

* Remove nacl from dotnet2005 solution file (lol)

* Correcting an endif, this did not end nacl

* Clarification for NaCL no longer needed

* Left small todo for myself

* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed
2023-07-01 15:20:13 -07:00
7f8b827cb8
r_showbboxes should be a cheat in multiplayer, this fixes #9 (#192) 2023-06-28 22:05:55 -07:00
6692afa55b
Fix #165 by not ignoring the track specified in the NQ demo header 2023-06-24 18:03:48 -07:00
a05c722cbd
Fix #154 by calling fixangles after loading a save 2023-06-24 16:20:01 -07:00
7a37e761df
Add .gitignore file to help keep things clean, based on @ewhac theirs 2023-06-24 15:09:47 -07:00
e20ee6c854
Add check to only use the re-release menu font when a mod is not actively overriding it 2023-06-24 15:03:28 -07:00
aa8fcb0296
Recognize HTTP response codes 201 and 202 as success (thanks hemebond) 2023-06-24 14:17:15 -07:00
d57dd2fb3a
Server browser crash fix. 2023-06-23 21:14:51 -07:00
f4044af503
Fix compilation of the 'nocompat' build config. 2023-06-23 15:06:54 -07:00
2fbf78579d
Fix WinNT server builds by not using snprintf and updating FS_FixupFileCase. 2023-06-23 14:32:20 -07:00
erysdren
8482809f18
Fix compilation on Haiku OS (#183)
* add haiku defines in q_platform.h and sys_sdl.c

* linuxisms in sys_sdl.c and sv_sys_unix.c

* more linuxisms in sv_sys_unix.c
2023-06-11 23:14:36 -07:00
7e39cdd689
ffmpeg plugin: fix passing the wrong alignment, fixes some older .avi files being distorted. 2023-06-08 22:09:58 -07:00
7604e8e655
Merge pull request #180 from fhomolka/plug_bullet_build_fix
[Minor] Fix plugin.c failing when building Bullet Plugin
2023-06-02 09:31:31 -07:00
Fix
9da0319c15 Bullet forces C++, so ensure the qboolean variants, when that happens 2023-05-29 11:17:44 +02:00
d76d142949
Merge pull request #161 from ewhac/joyfix
Joystick support fixes.
2023-04-16 23:17:57 -07:00
73a71a2ce1
Merge branch 'master' into joyfix 2023-04-16 23:17:35 -07:00
Shpoike
96dd67b3d0 Include audio mixer timings in r_speeds 2. 2023-04-17 03:58:21 +01:00
Shpoike
75c6527893 csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
Shpoike
7b3096bbf5 Fix __int64 bitnot bug. 2023-04-17 03:58:21 +01:00
Shpoike
0a565b1186 Make cl_shownet 3 a bit more verbose. 2023-04-17 03:58:21 +01:00
Shpoike
2b17f90b28 Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
Shpoike
d37b8d07ff Try fixing te_gunshot with nq protocols. 2023-04-17 03:58:21 +01:00
Shpoike
5082928f36 Try to reduce warning spam. 2023-04-17 03:58:21 +01:00