Commit graph

349 commits

Author SHA1 Message Date
Shpoike
8dadfb4878 Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-07-14 19:58:24 +01:00
Shpoike
9c96ab9b31 Add the n64 texinfo flags from the q2 remaster. 2024-07-14 19:58:24 +01:00
Shpoike
10402a5f1c Support for Q2E's variation of md5s. 2024-07-14 19:58:24 +01:00
Shpoike
f3a4005c71 Allow for lit water on q2bsp. 2024-07-14 19:58:24 +01:00
Shpoike
88514bda4f Add support for the 'qbsim' variant of q2bsp. 2024-07-14 19:58:23 +01:00
Shpoike
0eeb410ce0 Support for ericw-tools' lightgrid stuff. 2023-08-12 14:04:01 +01:00
Shpoike
bb9f7eb51a Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
Shpoike
e48e9c67ad Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike
6fc3d57c76 Finally added support for ericw-tools' FACENORMALS bspx lump. 2023-08-12 14:04:01 +01:00
Shpoike
6f61af8ee9 Cvar description tweaks. 2023-04-17 03:58:21 +01:00
Shpoike
5ed4012a9b Fix OOM with obviously corrupt miptex lumps (eg: jvoxdm1.bsp). 2023-04-17 03:58:21 +01:00
Shpoike
c5f837d468 Rework some hashfunc_t stuff. 2023-04-17 03:58:20 +01:00
Shpoike
1fe478dfa1 Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
Shpoike
774fb93721 Work around some BS issue. 2023-04-17 03:58:20 +01:00
Spoike
48576a59dc A bit of a code cleanup, change a couple of prints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:31 +00:00
Spoike
7e49962039 Fix up replacement texture names for sprite framegroups to better comply with what might be called a standard.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-07-28 02:16:48 +00:00
Spoike
9824304aa5 Make sure model fields are 0-filled, to avoid issues with models that are reloaded (eg when the user replaces them with a different type of model/etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6238 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-05-28 17:58:21 +00:00
Eukara
34e9917d76 Fix lightmap corruption that happens after a while.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-04-20 15:14:22 +00:00
Spoike
6ceb76233c Move Quake3 support to a plugin. There's still a number of stubs+bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:31:34 +00:00
Spoike
73f6df016c A few minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-02-07 14:34:11 +00:00
Spoike
578d12f254 Fix some updater issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-19 08:27:42 +00:00
Spoike
2ed9c6a968 Proper support for lit sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-17 09:13:05 +00:00
Spoike
0dbb8919be Make the ent lighting distance match QS by default - increasing the distance from vanilla's 2048 to 8192.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-08 09:59:54 +00:00
Eukara
f612b97fc9 Animate surfaces at twice the speed when rendering HLBSP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6147 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-03 01:57:23 +00:00
Spoike
cfaef2bf11 Refuse to load maps exceeding the bsp29 clipnode limit. This avoids possible infinite loops or other weirdness in favour of a clear error. The QBSP really ought to be doing this too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:08:01 +00:00
Spoike
cfb1814be3 Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:07:46 +00:00
Spoike
cfff8f49f5 Improve robustness in the face of buggy QBSP versions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-14 00:35:13 +00:00
Spoike
6a2c21f14d Fix up d3d builds a smidge.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-04 22:33:00 +00:00
Spoike
8212ead238 More toys for map-loading plugins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:31:52 +00:00
Spoike
022e42c6c7 Move model loaders over to variable-length file-magics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:31:32 +00:00
Spoike
2b81527a69 Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:30:40 +00:00
Spoike
8267939edb Misc tweaks, including a corrupt-bsp crash fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-05 05:05:43 +00:00
Spoike
e244436641 Fix a couple of silly bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 07:10:03 +00:00
Spoike
da46f65679 Fix misc rerelease issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-24 06:06:05 +00:00
TimeServ
904fa4ce64 pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 22:14:34 +00:00
Spoike
d0d2c31f38 Fix other stuff after quake64 bsp support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:36:32 +00:00
TimeServ
ee1a93d01b preliminary quake 64 remastered bsp support (mipmaps currently busted), reduce missing anims in bsp to warning (needed for q64)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-21 18:16:13 +00:00
Spoike
cbec2d0660 Two minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-19 06:02:10 +00:00
Spoike
6f86bf0118 Strip .crh support. Noone ever used it, and -wrbrushes is superior anyway and actually has toolchain support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6018 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-14 04:04:01 +00:00
Spoike
b76d139a58 Show relight times, cos why not. Fix hdr pre-relight levels.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-09 23:06:23 +00:00
Spoike
fb239abaf7 Try to fix windows builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6009 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-05 16:49:25 +00:00
Spoike
e2b88fafc8 Fix stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-23 19:11:38 +00:00
Spoike
90aae69db3 Try to make things a little more stable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-19 22:47:29 +00:00
Spoike
139b916e46 Make scenecache less... flickery.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:20 +00:00
Spoike
93253a026a My realignment logic wasn't actually realigning the bsp data...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 15:43:18 +00:00
Spoike
2338e5b505 Add a cvar to restore buggy dlight range behaviours, requested by Orl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:29 +00:00
Spoike
5c585b0e6e Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5918 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-25 18:50:53 +00:00
Spoike
2363b05216 If texture names can have map-specific prefixes, shaders must also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5912 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-22 14:40:53 +00:00
Spoike
27831f7265 Fix some misc issues that noone else is likely to notice.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 19:13:33 +00:00
Spoike
b34618507a Try to reduce memory usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:46:06 +00:00