Commit graph

2905 commits

Author SHA1 Message Date
8c71c4103c
particle scripting: allow model lines to set r= g= b= color tint (#291)
* particle scripting: allow model lines to set r= g= b= color tint

* pass RF_FORCECOLOURMOD to the relevant CL_SpawnSpriteEffect call changes.
2024-10-24 23:02:08 -07:00
d7380a6895 expose frametoname and modelframecount to MenuQC 2024-10-20 20:04:59 -07:00
59d8d6914b
WIP: linear fog mode (required for Source Engine compatible fog) (#223)
* r_fog_linear implementation for GLSL and Vulkan path

* Linear fog in the non-GLSL backend
2024-10-20 19:12:16 -07:00
SArpnt
a097b8a64a
add panini projection (#288) 2024-10-20 11:25:43 -07:00
Brad D
2e51fb74be
Enhancement: Build Improvements (Unix + CoD Plugin) (#272) 2024-09-13 11:15:15 -07:00
Daniel Svensson
72fe01555a
Fix vwep injection for demos. (#269) 2024-08-30 12:04:56 -07:00
53420aab02
Move CL_TryTrackNum again where it doesn't cause further complaints 2024-08-26 16:34:08 -07:00
9a453bed2f
Multiplayer menu should not poke skins when QWSKINS isn't set 2024-08-26 16:18:34 -07:00
7d70e3c612
Move CL_TryTrackNum out of the QWSKINS define 2024-08-26 16:18:23 -07:00
Solarite
75e51c3081
Fix typo in capturedemo command (#259)
Fixed a slight typo in the description for the `capturedemo` command.
2024-08-26 15:47:03 -07:00
Peter0x44
00a42c24c3
Account for setsensitivityscaler in IN_MoveJoystick (#264) 2024-08-26 15:44:14 -07:00
Shpoike
e002c43430 Support a couple of other wav file variants. 2024-08-25 06:12:05 +01:00
Shpoike
541b98edda Fix mvd ents spawning with the wrong entity in certain cases. 2024-07-21 01:18:21 +01:00
Shpoike
ff1a2299f4 megacommit.
adds qtv relay support.
lots of other misc tweaks.
2024-07-14 19:58:26 +01:00
Shpoike
b2557adfe2 Fix up gamepad support in the web target. 2024-07-14 19:58:26 +01:00
Shpoike
d99bc0b22a Improve webrtc compat. 2024-07-14 19:58:26 +01:00
Shpoike
44f97c2cc1 Ditch the windows close messagebox in favour of telling the menuqc instead. Should help encourage people to save their config changes a little more often... 2024-07-14 19:58:25 +01:00
Shpoike
92fd7eb9a7 Stub some wrath builtins mostly for docs. 2024-07-14 19:58:25 +01:00
Shpoike
3fed00b830 Allow for the separation of address and tls certificates (eg when the target is a explicit ip:port. 2024-07-14 19:58:25 +01:00
Shpoike
9abb3b479c small tweak to item timers. 2024-07-14 19:58:25 +01:00
Shpoike
5796d256e8 Fix some quirks exposed by the the web port.. 2024-07-14 19:58:25 +01:00
Shpoike
534f4874b1 Don't print the trailing junk in demos. 2024-07-14 19:58:25 +01:00
Shpoike
5397d3ecf6 Add a bit more configuration to r_tracker. 2024-07-14 19:58:25 +01:00
Shpoike
69982c9b96 temp 2024-07-14 19:58:25 +01:00
Shpoike
fd387f3e99 'dir textures/*/*.wal' can now show previews. 2024-07-14 19:58:25 +01:00
Shpoike
3da900073e q2rtx servers were not showing up. 2024-07-14 19:58:25 +01:00
Shpoike
f61f98fe6f Add vk_khr_ray_query support as an option instead of using shadowmaps.
currently world-only shadows, and inefficient to compute.
2024-07-14 19:58:25 +01:00
Shpoike
1a446879d8 Preliminary CoD formats support. 2024-07-14 19:58:25 +01:00
Shpoike
8dadfb4878 Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-07-14 19:58:24 +01:00
Shpoike
5a6cbc4375 Always show the bones of models that exist purely to hold skeletal animations (with no actual meshes). 2024-07-14 19:58:24 +01:00
Shpoike
5474a5a5c8 Make CSQC's cliptonetwork stuff skip according to entnum, so deltalisten ents (or weird hacks) can pass through the ssqc ents they're supposed to represent. 2024-07-14 19:58:24 +01:00
Shpoike
5e088e77d0 Let menuqc configure the hexen2 class colourmapping rubbish. 2024-07-14 19:58:24 +01:00
Shpoike
ee36f33522 Fix up some issues with buffer stuff. 2024-07-14 19:58:24 +01:00
Shpoike
d781018df3 Add all the junk for network compat with Q2E.
Defaults to using Q2E's protocol 2023 (but not netchan).
FTEQ2 servers can host both vanilla and Q2E clients simultaneously, but its recommend to use the vanilla gamecode to avoid localisation issues.
2024-07-14 19:58:24 +01:00
Shpoike
3708dab87a Clean up some zlib references. 2024-07-14 19:58:24 +01:00
Shpoike
e39b29b130 Allow queueing of centerprints. 2024-07-14 19:58:24 +01:00
Shpoike
7b5d2745ed Use EXIT_SUCCESS/FAILURE on windows too, for the exceedingly rare times that it actually matters. 2024-07-14 19:58:24 +01:00
Shpoike
73d8832318 Handle skyautorotate so the q2 remaster's skies do not spin constantly in a really annoying way. 2024-07-14 19:58:24 +01:00
Shpoike
6cffd6f3ab Add r_glsl_emissive to work around q2 remaster fullbright issues. 2024-07-14 19:58:24 +01:00
Shpoike
10402a5f1c Support for Q2E's variation of md5s. 2024-07-14 19:58:24 +01:00
Shpoike
969134d9fd Add support for Q2E's lan networking layer (the annoying lobby bit).
This is separate from protocol 2023 stuff.
2024-07-14 19:58:24 +01:00
Shpoike
3357338ab7 win: Make sure sys_clockprecision gets applied at startup, which should help improve emulated system timer precision. 2024-07-14 19:58:24 +01:00
Shpoike
aa43bc40f7 Fix the issue with needing double clicks to interact with the engine's menus. 2024-07-14 19:58:24 +01:00
Shpoike
ed06967318 Support for q2pro's dlserver= stuff. 2024-07-14 19:58:24 +01:00
Shpoike
4f047a2214 Sound channels should match actual channels, rather than matching the weird remapping done for the qw-specific legacy sound variation that packed the reliable flag in the middle of channels. 2024-07-14 19:58:24 +01:00
Shpoike
b0b4725119 Fix up PACKAGE_DOOMWAD 2024-07-14 19:58:23 +01:00
Shpoike
99569251a8 Don't make assumptions about framecounts in angled sprites. 2024-07-14 19:58:23 +01:00
Daniel Svensson
1f9f3635f0
Add support for $loc_name_mh in teamplay messages. (#251) 2024-04-06 12:19:16 -07:00
RandomBrushes
0630ea571e
RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250)
* RoQ decoder: Work on RGBA-data interenally instead of YUV420-data

This fixes color-smearing artifacts on movement (caused by uneven motion vectors not being correctly applicable on half-resolution UV-buffers) and makes RoQ-video directly uploadable as texture.

YUV-to-RGB-conversion is now done only when receiving new codebooks in the RoQ stream, which is a lot less data to be RGB-converted per-frame.

* RoQ decoder: C89-compliant variable declarations

* RoQ decoder: more consistent indentation
2024-04-06 12:16:24 -07:00
Daniel Svensson
b7963e6241
Scoreboard enhancements (#246)
* Hide scoreboard stats for specs without score.

* Hide centerprint when showing scores.

---------

Co-authored-by: Daniel Svensson <dvensson@gmail.com>
2024-04-05 16:09:34 -07:00