Commit graph

4 commits

Author SHA1 Message Date
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Spoike
503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00
TimeServ
027032a304 roq fixes, but timing is still way off
an attempt to fix avi playback.. but it's still busted


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-12 19:37:24 +00:00
Spoike
90152874da Initrial Checkin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@28 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-23 04:42:35 +00:00