Commit graph

5 commits

Author SHA1 Message Date
Spoike
fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
9af1ba84cc A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-17 20:35:39 +00:00
Spoike
956bebbd1d mingw needs that one too....
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-15 03:17:31 +00:00
Spoike
314f6b4396 forgot that one.... whoops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-15 03:15:59 +00:00
Spoike
12f8804bc1 minimal set of dx7 sdk.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@210 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 07:12:17 +00:00