Commit graph

3 commits

Author SHA1 Message Date
Spoike
eefc950400 particles: rework r_effect, such that its possible to project particles forwards
particles: add an emiteffectnum field (and support emiteffect+traileffect psuedo-fields), for reliable emissions that are not framerate dependant (emitted forwards by default...
particles: rewrote 'sky' surface emittance. can now emit from submodels too.
particles: be more verbose about unknown mode keywords, instead of silent.
server: add basic misc_model emulation, for mods that don't implement one.
quake2: better r1q2 compat.
renderer: rework mindist+maxdist, should be more consistent as well as more reliable with orthographic matricies. has actual VF_ enumerations now.
sound: fix CF_FOLLOW to not crash, and work with openal.
client: 'cl_loopbackprotocol nq' now uses appropriate protocol extensions.
fs: try using /usr/share/games/foo by default, if it exists.
server: uncap drate if unspecified, do not fall back on rate.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5021 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-10-22 07:06:51 +00:00
Spoike
236fcb5fb4 Small tweaks to clarify a few things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-01 02:11:39 +00:00
Spoike
169f7edcf2 my bulk commits didn't include include file additions. these are optional.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-17 12:09:59 +00:00