Commit graph

1431 commits

Author SHA1 Message Date
Spoike
b00e7ffb76 fix up some comments
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3510 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 02:06:26 +00:00
Spoike
589ef03c05 FTE, now with added C support - no longer treating enums as regular ints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Lance
6043fec697 GCC Fix attempt #3 + mingl hacks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3508 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 08:13:21 +00:00
Lance
0dc38e6062 GCC fix attempt #2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3507 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:50:08 +00:00
Lance
b9b5355c72 GCC fix for previous commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3506 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:32:21 +00:00
Lance
8e3fca993e Quake, Quake2 & Hexen now have fully functional singleplayer cheat menus. Existing tweaks to other menus, like more bloom diamond size combobox options (2x, 4x, 6x, 8x, 10x), video menu has a more reliable width & height value source to display current resolution incase vid_height and vid_width are 0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3505 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:14:37 +00:00
Lance
b3511f7ea2 my bad, no such thing as gl_loadlit, it's r_loadlit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:49:27 +00:00
Lance
bfc4c15d48 Fixed a menu crash, tweaked some menus, added bloom options, and a method of decreasing the time vid_restart takes in each menu by not trying to apply menu options which don't differ from the current cvar value.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:42:30 +00:00
Lance
3eac223fc2 clang error fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3499 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 08:18:08 +00:00
Lance
a9326e3ea1 Fix for MinGL, and minor menu fixup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3498 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 06:16:42 +00:00
Lance
22a3c2bc6d Menu code commit, Hexen 2 menus supported better (even includes sound in the menus now), menus are now mostly aligned and not underneath pictures anymore, Quake2 menus looking abit too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3497 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 04:59:13 +00:00
Lance
923c577172 Teamplay item name section split up into individual sections, still ugly but functional
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3496 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-15 13:23:08 +00:00
Lance
d55c03b072 Menu work in progress, additions, tweaks etc, still more to do
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3495 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-15 05:35:27 +00:00
Mark Olsen
8901f51133 Fixed Sys_EnumerateFiles(): Doesn't treat directories as files anymore and actually manages to figure out file sizes now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 18:15:42 +00:00
Lance
4062c0b387 Updated gl_max_size to be renderer latched requiring a vid_restart to take effect
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3488 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:29:14 +00:00
Lance
22df64de91 Gasp, teamplay menus, and fixups to other menus I added last commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3487 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:06:14 +00:00
Lance
7f0e91037c Menu code work in progress, menu_video is less cluttered, new menus
within menu_options, sound, 3d rendering, texture, shadow & lighting etc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-29 14:00:56 +00:00
Lance
77056f58ed Same as r3484, but applied to the WIP branch
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 03:06:13 +00:00
Lance
df42139913 Added various 4:3, 16:10 (8:5), 16:9, 5:4 aspect-based resolutions,
cleaned up the video mode list, added refresh rate option to video menu 
(driver default (0), 59hz, 60hz, 70hz, 72hz, 75hz, 85hz, 100hz)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 02:57:16 +00:00
Spoike
1f34680832 Random hacks, ODE works in csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Mark Olsen
9c69d3fa3a Mmm, const...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 10:22:26 +00:00
Spoike
49c3dc75d4 Removed redundant cases.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3457 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:22:07 +00:00
Spoike
acc77b4f36 Release the mutex if we go dedicated.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3453 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:07:52 +00:00
Lance
eed5e36382 Fixed syntax error (hopefully) in how the MinGW32 windres tool reads the winquake resource script
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3451 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-14 03:40:53 +00:00
Mark Olsen
2e3a833a2b Updated to match the new prototype for Sys_LoadLibrary().
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3448 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 18:42:11 +00:00
Spoike
e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
e6498c778e only send qw prydoncursor when we're fully connected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3422 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 04:32:07 +00:00
Spoike
4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike
f6b3416ce7 Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
7184ac46d1 Slightly less weird console histories.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 23:37:05 +00:00
Spoike
18ef542c7f autostatus was annoying with a default that actually prints useless stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:25:54 +00:00
Spoike
b0d29915c5 Fixed a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:24:07 +00:00
Spoike
17bc508348 Calm down, its just a missing new line...
Silly gcc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3381 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:23:21 +00:00
Spoike
e3dc3fb7b3 Fixed a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3380 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:22:28 +00:00
Spoike
abc8b40d31 Yes, I have more changes than just that.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:20:48 +00:00
Spoike
f52ebd3f00 should fix the crash that happens after a while (actually about 1024 con prints).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3376 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-04 22:03:16 +00:00
Spoike
492e01192a Replaced one of the built in crosshairs with a single pixel one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:57:33 +00:00
Spoike
fd713df2e1 Fixes the rawinput not working without in_restart bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:56:43 +00:00
Spoike
3fb15701b1 Fix the missing final character in the server browser.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-01 13:29:52 +00:00
Spoike
fb95c21dcd Attempt to load truncated wav files. Because everything else does. And then people complain that its a bug. But do warn (just clamp chunk length).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:38:11 +00:00
Spoike
fab8161e68 Yeah... That was a stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:34:10 +00:00
Spoike
10accd2908 Cleaned up GL a minor amount more.
Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
bce186834f Sound mixing was failing to add sound effects on certain sound outputs...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 09:15:42 +00:00
Spoike
1d68abc578 Should fix vweps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 20:20:31 +00:00
Spoike
ad07e50ee8 Allow lumas if the server doesn't care.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 19:46:32 +00:00
Spoike
b60e062fc7 Fixes shift in message mode stuff. I prolly need to fix it elsewhere too... mneh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:48:19 +00:00
Spoike
f419538b37 Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike
4cc13b2bbf fixed vweps when spectating.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 15:08:30 +00:00
Spoike
696b1365d6 I thought I already committed that...
Fixes for the interpolation changes - csqc needs to receive lerped ents too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 01:55:21 +00:00