Spoike
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5fbe74b582
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Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-10-03 22:52:02 +00:00 |
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Spoike
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98bd148fa1
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fixing avi files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@244 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-24 04:41:26 +00:00 |
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Spoike
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9c59fafc3e
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lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-20 23:25:38 +00:00 |
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Spoike
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6702b3831b
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yeah, I know it's annoying, but at least it'll work now when the client is not connected to a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@212 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-14 21:39:54 +00:00 |
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Spoike
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c0c2130978
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-13 03:20:04 +00:00 |
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Spoike
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ade2b682c6
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made gldraw_cachepic more resiliant to binaray files that are not lmps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@96 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 00:02:00 +00:00 |
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Spoike
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8aa0eee611
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Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:29:09 +00:00 |
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