Spoike
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19ab4fd050
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Meh, I'm just going to commit everything.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1778 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2006-01-02 23:01:54 +00:00 |
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Spoike
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bbb2be40f6
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SW should work properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1531 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-10-22 00:59:00 +00:00 |
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Spoike
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1dd25a4c54
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Don't use Q3 UI/Cgame without opengl support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1483 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-10-16 03:55:52 +00:00 |
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Spoike
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4366f644e5
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A few tweeks here and there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-10-01 03:09:17 +00:00 |
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Spoike
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dc904881cd
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Fixed 2d shaders and moved some debugging prints so they're not used when not running q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1304 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-09-14 04:05:10 +00:00 |
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Spoike
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347311db8c
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q3 fixes and misilaneous minor changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-09-08 22:52:46 +00:00 |
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Spoike
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dc4baabf4c
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These'll be for q3 client support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1248 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-08-26 22:50:31 +00:00 |
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