Initial checkin of software rendering bits and bobs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@20 fc73d0e0-1445-4013-8a0c-d673dee63da5
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868
engine/sw/d_part.c
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868
engine/sw/d_part.c
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_part.c: software driver module for drawing particles
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#include "quakedef.h"
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#include "d_local.h"
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//Spike: Particles are depth sorted. So why depth write? They are the last to be drawn anyway.
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/*
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==============
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D_EndParticles
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==============
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*/
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void D_EndParticles (void)
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{
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// not used by software driver
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}
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/*
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==============
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D_StartParticles
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==============
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*/
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void D_StartParticles (void)
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{
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// not used by software driver
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}
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#if !id386
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/*
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==============
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D_DrawParticle
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==============
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*/
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void D_DrawParticle (particle_t *pparticle)
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{
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vec3_t local, transformed;
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float zi;
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qbyte *pdest;
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short *pz;
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int i, izi, pix, count, u, v;
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// transform point
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VectorSubtract (pparticle->org, r_origin, local);
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transformed[0] = DotProduct(local, r_pright);
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transformed[1] = DotProduct(local, r_pup);
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transformed[2] = DotProduct(local, r_ppn);
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if (transformed[2] < PARTICLE_Z_CLIP)
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return;
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// project the point
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// FIXME: preadjust xcenter and ycenter
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zi = 1.0 / transformed[2];
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u = (int)(xcenter + zi * transformed[0] + 0.5);
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v = (int)(ycenter - zi * transformed[1] + 0.5);
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if ((v > d_vrectbottom_particle) ||
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(u > d_vrectright_particle) ||
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(v < d_vrecty) ||
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(u < d_vrectx))
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{
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return;
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}
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pz = d_pzbuffer + (d_zwidth * v) + u;
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pdest = d_viewbuffer + d_scantable[v] + u;
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izi = (int)(zi * 0x8000);
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pix = izi >> d_pix_shift;
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pix *= pparticle->scale;
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if (pix < d_pix_min)
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pix = d_pix_min;
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else if (pix > d_pix_max)
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pix = d_pix_max;
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switch (pix)
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{
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case 1:
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count = 1 << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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if (pz[0] <= izi)
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{
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// pz[0] = izi;
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pdest[0] = pparticle->color;
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}
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}
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break;
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case 2:
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count = 2 << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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if (pz[0] <= izi)
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{
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// pz[0] = izi;
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pdest[0] = pparticle->color;
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}
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if (pz[1] <= izi)
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{
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// pz[1] = izi;
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pdest[1] = pparticle->color;
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}
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}
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break;
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case 3:
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count = 3 << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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if (pz[0] <= izi)
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{
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// pz[0] = izi;
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pdest[0] = pparticle->color;
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}
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if (pz[1] <= izi)
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{
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// pz[1] = izi;
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pdest[1] = pparticle->color;
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}
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if (pz[2] <= izi)
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{
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// pz[2] = izi;
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pdest[2] = pparticle->color;
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}
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}
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break;
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case 4:
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count = 4 << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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if (pz[0] <= izi)
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{
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// pz[0] = izi;
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pdest[0] = pparticle->color;
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}
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if (pz[1] <= izi)
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{
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// pz[1] = izi;
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pdest[1] = pparticle->color;
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}
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if (pz[2] <= izi)
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{
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// pz[2] = izi;
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pdest[2] = pparticle->color;
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}
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if (pz[3] <= izi)
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{
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// pz[3] = izi;
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pdest[3] = pparticle->color;
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}
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}
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break;
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default:
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count = pix << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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for (i=0 ; i<pix ; i++)
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{
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if (pz[i] <= izi)
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{
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// pz[i] = izi;
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pdest[i] = pparticle->color;
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}
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}
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}
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break;
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}
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}
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#endif // !id386
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void D_DrawParticle16 (particle_t *pparticle)
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{
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vec3_t local, transformed;
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float zi;
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unsigned short *pdest;
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int a;
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short *pz;
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int i, izi, pix, count, u, v;
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if (pparticle->alpha <= 0.2)
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return;
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// transform point
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VectorSubtract (pparticle->org, r_origin, local);
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transformed[0] = DotProduct(local, r_pright);
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transformed[1] = DotProduct(local, r_pup);
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transformed[2] = DotProduct(local, r_ppn);
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if (transformed[2] < PARTICLE_Z_CLIP)
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return;
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// project the point
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// FIXME: preadjust xcenter and ycenter
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zi = 1.0 / transformed[2];
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u = (int)(xcenter + zi * transformed[0] + 0.5);
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v = (int)(ycenter - zi * transformed[1] + 0.5);
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if ((v > d_vrectbottom_particle) ||
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(u > d_vrectright_particle) ||
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(v < d_vrecty) ||
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(u < d_vrectx))
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{
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return;
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}
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pz = d_pzbuffer + (d_zwidth * v) + u;
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izi = (int)(zi * 0x8000);
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pix = ((int)(izi*pparticle->scale)) >> d_pix_shift;
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if (pix < d_pix_min)
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pix = d_pix_min;
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else if (pix > d_pix_max)
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pix = d_pix_max;
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u -= pix/2;
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v -= pix/2;
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if (u < 0) u = 0;
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if (v < 0) v = 0;
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pdest = (unsigned short *)d_viewbuffer + ((d_scantable[v] + u));
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a = 255*pparticle->alpha;
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switch (pix)
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{
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default:
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count = pix << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
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{
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for (i=0 ; i<pix ; i++)
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{
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if (pz[i] <= izi)
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{
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// pz[i] = izi;
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pdest[i] = d_8to16table[(int)pparticle->color];
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}
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}
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}
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break;
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}
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}
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void D_DrawParticle32 (particle_t *pparticle)
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{
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vec3_t local, transformed;
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float zi;
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qbyte *pdest;
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qbyte *pal;
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int a;
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short *pz;
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int i, izi, pix, count, u, v;
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if (pparticle->alpha <= 0.0)
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return;
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// transform point
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VectorSubtract (pparticle->org, r_origin, local);
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transformed[0] = DotProduct(local, r_pright);
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transformed[1] = DotProduct(local, r_pup);
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transformed[2] = DotProduct(local, r_ppn);
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if (transformed[2] < PARTICLE_Z_CLIP)
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return;
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// project the point
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// FIXME: preadjust xcenter and ycenter
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zi = 1.0 / transformed[2];
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u = (int)(xcenter + zi * transformed[0] + 0.5);
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v = (int)(ycenter - zi * transformed[1] + 0.5);
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if ((v > d_vrectbottom_particle) ||
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(u > d_vrectright_particle) ||
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(v < d_vrecty) ||
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(u < d_vrectx))
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{
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return;
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}
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pz = d_pzbuffer + (d_zwidth * v) + u;
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izi = (int)(zi * 0x8000);
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pix = ((int)(izi*pparticle->scale)) >> d_pix_shift;
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if (pix < d_pix_min)
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pix = d_pix_min;
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else if (pix > d_pix_max)
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pix = d_pix_max;
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u -= pix/2;
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v -= pix/2;
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if (u < 0) u = 0;
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if (v < 0) v = 0;
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pdest = d_viewbuffer + ((d_scantable[v] + u)<<2);
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pal = (qbyte *)&d_8to32table[(int)pparticle->color];
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a = 255*pparticle->alpha;
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switch (pix)
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{
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default:
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count = pix << d_y_aspect_shift;
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth<<2)
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{
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for (i=0 ; i<pix ; i++)
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{
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if (pz[i] <= izi)
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{
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// pz[i] = izi;
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pdest[(i<<2)+0] = (pdest[(i<<2)+0]*(255-a) + pal[0]*a) / 255;
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pdest[(i<<2)+1] = (pdest[(i<<2)+1]*(255-a) + pal[1]*a) / 255;
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pdest[(i<<2)+2] = (pdest[(i<<2)+2]*(255-a) + pal[2]*a) / 255;
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}
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}
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}
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break;
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}
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}
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#define draw(x, y) x=Trans(x,(int)y)
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void D_DrawParticleTrans (particle_t *pparticle)
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{
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vec3_t local, transformed;
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float zi;
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qbyte *pdest;
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short *pz;
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int i, izi, pix, count, u, v;
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if (r_pixbytes == 4)
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{
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D_DrawParticle32(pparticle);
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return;
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}
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if (r_pixbytes == 2)
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{
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D_DrawParticle16(pparticle);
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return;
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}
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if (pparticle->alpha <= 0.0)
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return;
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if (pparticle->alpha >= 0.9)
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{
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D_DrawParticle(pparticle);
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return;
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}
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Set_TransLevelF(pparticle->alpha);
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// transform point
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VectorSubtract (pparticle->org, r_origin, local);
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transformed[0] = DotProduct(local, r_pright);
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transformed[1] = DotProduct(local, r_pup);
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transformed[2] = DotProduct(local, r_ppn);
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if (transformed[2] < PARTICLE_Z_CLIP)
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return;
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// project the point
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// FIXME: preadjust xcenter and ycenter
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zi = 1.0 / transformed[2];
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u = (int)(xcenter + zi * transformed[0] + 0.5);
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v = (int)(ycenter - zi * transformed[1] + 0.5);
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if ((v > d_vrectbottom_particle) ||
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(u > d_vrectright_particle) ||
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(v < d_vrecty) ||
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(u < d_vrectx))
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{
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return;
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}
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pz = d_pzbuffer + (d_zwidth * v) + u;
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izi = (int)(zi * 0x8000);
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pix = ((int)(izi*pparticle->scale)) >> d_pix_shift;
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if (pix < d_pix_min)
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pix = d_pix_min;
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else if (pix > d_pix_max)
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pix = d_pix_max;
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u -= pix/2;
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v -= pix/2;
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if (u < 0) u = 0;
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if (v < 0) v = 0;
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pdest = d_viewbuffer + d_scantable[v] + u;
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switch (pix)
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{
|
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case 1:
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count = 1 << d_y_aspect_shift;
|
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|
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for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
|
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{
|
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if (pz[0] <= izi)
|
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{
|
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// pz[0] = izi;
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draw(pdest[0], pparticle->color);
|
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}
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||||
}
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break;
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|
||||
case 2:
|
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count = 2 << d_y_aspect_shift;
|
||||
|
||||
for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
|
||||
{
|
||||
if (pz[0] <= izi)
|
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{
|
||||
// pz[0] = izi;
|
||||
draw(pdest[0], pparticle->color);
|
||||
}
|
||||
|
||||
if (pz[1] <= izi)
|
||||
{
|
||||
// pz[1] = izi;
|
||||
draw(pdest[1], pparticle->color);
|
||||
}
|
||||
}
|
||||
break;
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||||
|
||||
case 3:
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count = 3 << d_y_aspect_shift;
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||||
|
||||
for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
|
||||
{
|
||||
if (pz[0] <= izi)
|
||||
{
|
||||
// pz[0] = izi;
|
||||
draw(pdest[0], pparticle->color);
|
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}
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||||
|
||||
if (pz[1] <= izi)
|
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{
|
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// pz[1] = izi;
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draw(pdest[1], pparticle->color);
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}
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||||
|
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if (pz[2] <= izi)
|
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{
|
||||
// pz[2] = izi;
|
||||
draw(pdest[2], pparticle->color);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
count = 4 << d_y_aspect_shift;
|
||||
|
||||
for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
|
||||
{
|
||||
if (pz[0] <= izi)
|
||||
{
|
||||
// pz[0] = izi;
|
||||
draw(pdest[0], pparticle->color);
|
||||
}
|
||||
|
||||
if (pz[1] <= izi)
|
||||
{
|
||||
// pz[1] = izi;
|
||||
draw(pdest[1], pparticle->color);
|
||||
}
|
||||
|
||||
if (pz[2] <= izi)
|
||||
{
|
||||
// pz[2] = izi;
|
||||
draw(pdest[2], pparticle->color);
|
||||
}
|
||||
|
||||
if (pz[3] <= izi)
|
||||
{
|
||||
// pz[3] = izi;
|
||||
draw(pdest[3], pparticle->color);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
count = pix << d_y_aspect_shift;
|
||||
|
||||
for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth)
|
||||
{
|
||||
for (i=0 ; i<pix ; i++)
|
||||
{
|
||||
if (pz[i] <= izi)
|
||||
{
|
||||
// pz[i] = izi;
|
||||
draw(pdest[i], pparticle->color);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void D_2dPos(vec3_t pos, int *u, int *v, int *z)
|
||||
{
|
||||
float zi;
|
||||
vec3_t local, transformed;
|
||||
|
||||
// transform point
|
||||
VectorSubtract (pos, r_origin, local);
|
||||
|
||||
transformed[2] = DotProduct(local, r_ppn);
|
||||
|
||||
if (transformed[2] < PARTICLE_Z_CLIP) //near clip
|
||||
{
|
||||
*u = -1; //send it off the side intentionally.
|
||||
return;
|
||||
}
|
||||
|
||||
transformed[0] = DotProduct(local, r_pright);
|
||||
transformed[1] = DotProduct(local, r_pup);
|
||||
|
||||
// project the point
|
||||
zi = 1.0 / transformed[2];
|
||||
*u = (int)(xcenter + zi * transformed[0] + 0.5);
|
||||
*v = (int)(ycenter - zi * transformed[1] + 0.5);
|
||||
|
||||
*z = (int)(zi * 0x8000);
|
||||
}
|
||||
vec_t VI2Length(int x, int y)
|
||||
{
|
||||
float length;
|
||||
length = (float)x*x + (float)y*y;
|
||||
length = sqrt (length);
|
||||
return length;
|
||||
}
|
||||
void D_DrawSparkTrans32 (particle_t *pparticle) //draw a line in 3d space
|
||||
{
|
||||
/*
|
||||
Finds 2d coords for the points, then draws a line between them with an appropriate alpha
|
||||
*/
|
||||
vec3_t delta;
|
||||
unsigned char *pdest;
|
||||
unsigned char *pal;
|
||||
short *pz;
|
||||
int count, u1, v1, z1, a1, a, ia;
|
||||
int u2, v2, z2;
|
||||
float speed;
|
||||
|
||||
int du, dv, dz, da;
|
||||
|
||||
if (pparticle->alpha <= 0.0)
|
||||
return;
|
||||
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
D_2dPos(pparticle->org, &u2, &v2, &z2);
|
||||
}
|
||||
else
|
||||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
if ((v1 > d_vrectbottom_particle) ||
|
||||
(u1 > d_vrectright_particle) ||
|
||||
(v1 < d_vrecty) ||
|
||||
(u1 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((v2 > d_vrectbottom_particle) ||
|
||||
(u2 > d_vrectright_particle) ||
|
||||
(v2 < d_vrecty) ||
|
||||
(u2 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
pal = (qbyte *)(d_8to32table + (int)pparticle->color);
|
||||
a1 = 255 * pparticle->alpha;
|
||||
|
||||
du = u2 - u1;
|
||||
dv = v2 - v1;
|
||||
dz = z2 - z1;
|
||||
da = 0 - a1;
|
||||
|
||||
if (!du && !dv)
|
||||
count = 1;
|
||||
else
|
||||
{
|
||||
count = VI2Length(du, dv);
|
||||
if (!count)
|
||||
count = 1;
|
||||
}
|
||||
|
||||
du *= 256*256;
|
||||
dv *= 256*256;
|
||||
dz *= 256*256;
|
||||
da *= 256*256;
|
||||
u1 = u1<<16;
|
||||
v1 = v1<<16;
|
||||
z1 = z1<<16;
|
||||
a1 = a1<<16;
|
||||
{
|
||||
du /= count;
|
||||
dv /= count;
|
||||
dz /= count;
|
||||
da /= count;
|
||||
}
|
||||
do
|
||||
{
|
||||
pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16);
|
||||
|
||||
if (*pz <= z1>>16)
|
||||
{
|
||||
// *pz = z1>>16;
|
||||
|
||||
a = a1>>16;
|
||||
ia = 255-a;
|
||||
pdest = (qbyte *)((unsigned int *)d_viewbuffer + ((d_scantable[v1>>16] + (u1>>16))));
|
||||
pdest[0] = (pdest[0]*((ia)) + pal[0]*(a))/255;
|
||||
pdest[1] = (pdest[1]*((ia)) + pal[1]*(a))/255;
|
||||
pdest[2] = (pdest[2]*((ia)) + pal[2]*(a))/255;
|
||||
}
|
||||
|
||||
u1 += du;
|
||||
v1 += dv;
|
||||
z1 += dz;
|
||||
a1 += da;
|
||||
} while (count--);
|
||||
}
|
||||
|
||||
void D_DrawSparkTrans16 (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
||||
{
|
||||
vec3_t delta;
|
||||
unsigned short *pdest;
|
||||
short *pz;
|
||||
int count, u1, v1, z1;
|
||||
int u2, v2, z2;
|
||||
float speed;
|
||||
|
||||
int du, dv, dz;
|
||||
|
||||
if (pparticle->alpha <= 0.0)
|
||||
return;
|
||||
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
D_2dPos(pparticle->org, &u2, &v2, &z2);
|
||||
}
|
||||
else
|
||||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
if ((v1 > d_vrectbottom_particle) ||
|
||||
(u1 > d_vrectright_particle) ||
|
||||
(v1 < d_vrecty) ||
|
||||
(u1 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((v2 > d_vrectbottom_particle) ||
|
||||
(u2 > d_vrectright_particle) ||
|
||||
(v2 < d_vrecty) ||
|
||||
(u2 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
du = u2 - u1;
|
||||
dv = v2 - v1;
|
||||
dz = z2 - z1;
|
||||
|
||||
if (!du && !dv)
|
||||
count = 1;
|
||||
else
|
||||
{
|
||||
count = VI2Length(du, dv);
|
||||
if (!count)
|
||||
count = 1;
|
||||
}
|
||||
|
||||
du *= 256*256;
|
||||
dv *= 256*256;
|
||||
dz *= 256*256;
|
||||
u1 = u1<<16;
|
||||
v1 = v1<<16;
|
||||
z1 = z1<<16;
|
||||
{
|
||||
du /= count;
|
||||
dv /= count;
|
||||
dz /= count;
|
||||
}
|
||||
do
|
||||
{
|
||||
pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16);
|
||||
|
||||
if (*pz <= z1>>16)
|
||||
{
|
||||
// *pz = z1>>16;
|
||||
|
||||
pdest = (unsigned short*)d_viewbuffer + d_scantable[v1>>16] + (u1>>16);
|
||||
*pdest = d_8to16table[(int)pparticle->color];
|
||||
}
|
||||
|
||||
u1 += du;
|
||||
v1 += dv;
|
||||
z1 += dz;
|
||||
} while (count--);
|
||||
}
|
||||
|
||||
void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
||||
{
|
||||
vec3_t delta;
|
||||
qbyte *pdest;
|
||||
short *pz;
|
||||
int count, u1, v1, z1;
|
||||
int u2, v2, z2;
|
||||
float speed;
|
||||
|
||||
int du, dv, dz;
|
||||
/*
|
||||
D_DrawParticleTrans(pparticle);
|
||||
return;
|
||||
*/
|
||||
if (r_pixbytes == 4)
|
||||
{
|
||||
D_DrawSparkTrans32(pparticle);
|
||||
return;
|
||||
}
|
||||
if (r_pixbytes == 2)
|
||||
{
|
||||
D_DrawSparkTrans16(pparticle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pparticle->alpha <= 0.0)
|
||||
return;
|
||||
|
||||
Set_TransLevelF(pparticle->alpha);
|
||||
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
D_2dPos(pparticle->org, &u2, &v2, &z2);
|
||||
}
|
||||
else
|
||||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
if ((v1 > d_vrectbottom_particle) ||
|
||||
(u1 > d_vrectright_particle) ||
|
||||
(v1 < d_vrecty) ||
|
||||
(u1 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((v2 > d_vrectbottom_particle) ||
|
||||
(u2 > d_vrectright_particle) ||
|
||||
(v2 < d_vrecty) ||
|
||||
(u2 < d_vrectx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
du = u2 - u1;
|
||||
dv = v2 - v1;
|
||||
dz = z2 - z1;
|
||||
|
||||
if (!du && !dv)
|
||||
count = 1;
|
||||
else
|
||||
{
|
||||
count = VI2Length(du, dv);
|
||||
if (!count)
|
||||
count = 1;
|
||||
}
|
||||
|
||||
du *= 256*256;
|
||||
dv *= 256*256;
|
||||
dz *= 256*256;
|
||||
u1 = u1<<16;
|
||||
v1 = v1<<16;
|
||||
z1 = z1<<16;
|
||||
{
|
||||
du /= count;
|
||||
dv /= count;
|
||||
dz /= count;
|
||||
}
|
||||
do
|
||||
{
|
||||
pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16);
|
||||
|
||||
if (*pz <= z1>>16)
|
||||
{
|
||||
// *pz = z1>>16;
|
||||
|
||||
pdest = d_viewbuffer + d_scantable[v1>>16] + (u1>>16);
|
||||
draw(*pdest, pparticle->color);
|
||||
}
|
||||
|
||||
u1 += du;
|
||||
v1 += dv;
|
||||
z1 += dz;
|
||||
} while (count--);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue