Android tweeks
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
180432523d
commit
fe23d72d69
112 changed files with 5444 additions and 2443 deletions
|
@ -1091,9 +1091,11 @@ qboolean PR_ShouldTogglePause(client_t *initiator, qboolean pausedornot);
|
|||
// sv_ents.c
|
||||
//
|
||||
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs);
|
||||
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg);
|
||||
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack);
|
||||
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs);
|
||||
void SV_GibFilterInit(void);
|
||||
void SV_GibFilterPurge(void);
|
||||
void SV_CleanupEnts(void);
|
||||
|
||||
void SV_CSQC_DroppedPacket(client_t *client, int sequence);
|
||||
|
@ -1310,3 +1312,25 @@ void SV_CheckTimer(void);
|
|||
void SV_LogPlayer(client_t *cl, char *msg);
|
||||
|
||||
void AddLinksToPmove ( edict_t *player, areanode_t *node );
|
||||
|
||||
|
||||
#ifdef HLSERVER
|
||||
void SVHL_SaveLevelCache(char *filename);
|
||||
|
||||
//network frame info
|
||||
void SVHL_Snapshot_Build(client_t *client, packet_entities_t *pack, qbyte *pvs, edict_t *clent, qboolean ignorepvs);
|
||||
qbyte *SVHL_Snapshot_SetupPVS(client_t *client, qbyte *pvs, unsigned int pvsbufsize);
|
||||
void SVHL_BuildStats(client_t *client, int *si, float *sf, char **ss);
|
||||
|
||||
//gamecode entry points
|
||||
int SVHL_InitGame(void);
|
||||
void SVHL_SetupGame(void);
|
||||
void SVHL_SpawnEntities(char *entstring);
|
||||
void SVHL_RunFrame (void);
|
||||
qboolean SVHL_ClientConnect(client_t *client, netadr_t adr, char rejectmessage[128]);
|
||||
void SVHL_PutClientInServer(client_t *client);
|
||||
void SVHL_RunPlayerCommand(client_t *cl, usercmd_t *oldest, usercmd_t *oldcmd, usercmd_t *newcmd);
|
||||
qboolean HLSV_ClientCommand(client_t *client);
|
||||
void SVHL_DropClient(client_t *drop);
|
||||
void SVHL_ShutdownGame(void);
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue