Android tweeks
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
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112 changed files with 5444 additions and 2443 deletions
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@ -191,8 +191,10 @@ and the extension fields are added on the end and can have extra vm-specific stu
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comfieldfloat(hull)/*PEXT_HEXEN2*/\
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comfieldentity(movechain)/*hexen2*/\
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comfieldfunction(chainmoved, ".void()")/*hexen2*/\
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comfieldfunction(contentstransition, ".void(float old, float new)")/*ENTITYCONTENTSTRANSITION*/\
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comfieldfloat(dimension_solid)/*EXT_DIMENSION_PHYSICS*/\
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comfieldfloat(dimension_hit)/*EXT_DIMENSION_PHYSICS*/\
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comfieldfloat(hitcontentsmask)\
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comfieldfloat(scale)/*DP_ENT_SCALE*/\
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comfieldfloat(fatness)/*FTE_PEXT_FATNESS*/\
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comfieldfloat(alpha)/*DP_ENT_ALPHA*/\
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@ -230,6 +232,7 @@ and the extension fields are added on the end and can have extra vm-specific stu
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comfieldfloat(glow_size)\
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comfieldfloat(glow_color)\
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comfieldfloat(glow_trail)\
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comfieldfloat(traileffectnum)/*DP_ENT_TRAILEFFECTNUM*/\
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comfieldvector(color)/*Hexen2 has a .float color, the warnings should be benign*/ \
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comfieldfloat(light_lev)\
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comfieldfloat(style)\
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