Android tweeks
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -190,6 +190,7 @@ void R_ConcatTransforms (matrix3x4 in1, matrix3x4 in2, matrix3x4 out);
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void RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);
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void RotateLightVector(const vec3_t *axis, const vec3_t origin, const vec3_t lightpoint, vec3_t result);
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int VectorCompare (const vec3_t v1, const vec3_t v2);
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int Vector4Compare (const vec4_t v1, const vec4_t v2);
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void VectorInverse (vec3_t v);
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void _VectorMA (const vec3_t veca, const float scale, const vec3_t vecb, vec3_t vecc);
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float QDECL VectorNormalize (vec3_t v); // returns vector length
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