Android tweeks
memory freeing tweeks batch data rearranged a little (to try to reduce memory). RBSP/FBSP fixed. lightstyles now supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
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180432523d
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112 changed files with 5444 additions and 2443 deletions
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@ -406,7 +406,7 @@ void Sbar_ExecuteLayoutString (char *s)
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s = COM_Parse (s);
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time = atoi(com_token);
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// DrawAltString (x+32, y, ci->name);
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Draw_AltFunString (x+32, y, cl.players[value].name);
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Draw_FunString (x+32, y+8, "Score: ");
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Draw_AltFunString (x+32+7*8, y+8, va("%i", score));
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Draw_FunString (x+32, y+16, va("Ping: %i", ping));
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@ -685,7 +685,7 @@ void Sbar_Hexen2InvLeft_f(void)
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if (sb_hexen2_cur_item[pnum] < 0)
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sb_hexen2_cur_item[pnum] = 14;
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if (cl.stats[pnum][STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
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if (cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
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break;
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}
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}
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@ -707,7 +707,7 @@ void Sbar_Hexen2InvRight_f(void)
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if (sb_hexen2_cur_item[pnum] > 14)
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sb_hexen2_cur_item[pnum] = 0;
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if (cl.stats[pnum][STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
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if (cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+sb_hexen2_cur_item[pnum]] > 0)
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break;
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}
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}
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@ -1432,11 +1432,12 @@ void Sbar_CoopScoreboard (void)
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char str[80];
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int minutes, seconds, tens, units;
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int l;
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int pnum = 0; //doesn't matter, should all be the same
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sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
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sprintf (str,"Monsters:%3i /%3i", cl.playerview[pnum].stats[STAT_MONSTERS], cl.playerview[pnum].stats[STAT_TOTALMONSTERS]);
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Sbar_DrawString (8, 4, str);
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sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
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sprintf (str,"Secrets :%3i /%3i", cl.playerview[pnum].stats[STAT_SECRETS], cl.playerview[pnum].stats[STAT_TOTALSECRETS]);
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Sbar_DrawString (8, 12, str);
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// time
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@ -1477,7 +1478,7 @@ void Sbar_DrawInventory (int pnum)
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{
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if (sbar_rogue)
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{
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if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
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if ( cl.playerview[pnum].stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
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Sbar_DrawPic (0, -24, 320, 24, rsb_invbar[0]);
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else
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Sbar_DrawPic (0, -24, 320, 24, rsb_invbar[1]);
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@ -1488,15 +1489,15 @@ void Sbar_DrawInventory (int pnum)
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// weapons
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for (i=0 ; i<7 ; i++)
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{
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if (cl.stats[pnum][STAT_ITEMS] & (IT_SHOTGUN<<i) )
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if (cl.playerview[pnum].stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
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{
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time = cl.item_gettime[pnum][i];
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time = cl.playerview[pnum].item_gettime[i];
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flashon = (int)((cl.time - time)*10);
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if (flashon < 0)
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flashon = 0;
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if (flashon >= 10)
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{
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if ( cl.stats[pnum][STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
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if ( cl.playerview[pnum].stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
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flashon = 1;
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else
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flashon = 0;
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@ -1522,11 +1523,11 @@ void Sbar_DrawInventory (int pnum)
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if (sbar_rogue)
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{
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// check for powered up weapon.
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if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
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if ( cl.playerview[pnum].stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
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{
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for (i=0;i<5;i++)
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{
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if (cl.stats[pnum][STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
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if (cl.playerview[pnum].stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
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{
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if (headsup)
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{
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@ -1551,7 +1552,7 @@ void Sbar_DrawInventory (int pnum)
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}
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for (i=0 ; i<4 ; i++)
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{
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snprintf (num, sizeof(num), "%3i",cl.stats[pnum][STAT_SHELLS+i] );
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snprintf (num, sizeof(num), "%3i",cl.playerview[pnum].stats[STAT_SHELLS+i] );
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numc[0] = CON_WHITEMASK|0xe000|((num[0]!=' ')?(num[0] + 18-'0'):' ');
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numc[1] = CON_WHITEMASK|0xe000|((num[1]!=' ')?(num[1] + 18-'0'):' ');
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numc[2] = CON_WHITEMASK|0xe000|((num[2]!=' ')?(num[2] + 18-'0'):' ');
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@ -1570,9 +1571,9 @@ void Sbar_DrawInventory (int pnum)
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// items
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for (i=0 ; i<6 ; i++)
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{
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if (cl.stats[pnum][STAT_ITEMS] & (1<<(17+i)))
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if (cl.playerview[pnum].stats[STAT_ITEMS] & (1<<(17+i)))
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{
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time = cl.item_gettime[pnum][17+i];
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time = cl.playerview[pnum].item_gettime[17+i];
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if (time && time > cl.time - 2 && flashon )
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{ // flash frame
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sb_updates = 0;
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@ -1589,9 +1590,9 @@ void Sbar_DrawInventory (int pnum)
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// new rogue items
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for (i=0 ; i<2 ; i++)
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{
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if (cl.stats[pnum][STAT_ITEMS] & (1<<(29+i)))
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if (cl.playerview[pnum].stats[STAT_ITEMS] & (1<<(29+i)))
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{
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time = cl.item_gettime[pnum][29+i];
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time = cl.playerview[pnum].item_gettime[29+i];
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if (time && time > cl.time - 2 && flashon )
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{ // flash frame
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@ -1612,9 +1613,9 @@ void Sbar_DrawInventory (int pnum)
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// sigils
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for (i=0 ; i<4 ; i++)
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{
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if (cl.stats[pnum][STAT_ITEMS] & (1<<(28+i)))
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if (cl.playerview[pnum].stats[STAT_ITEMS] & (1<<(28+i)))
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{
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time = cl.item_gettime[pnum][28+i];
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time = cl.playerview[pnum].item_gettime[28+i];
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if (time && time > cl.time - 2 && flashon )
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{ // flash frame
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sb_updates = 0;
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@ -1704,37 +1705,37 @@ void Sbar_DrawFace (int pnum)
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{
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int f, anim;
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if ( (cl.stats[pnum][STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
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if ( (cl.playerview[pnum].stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
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== (IT_INVISIBILITY | IT_INVULNERABILITY) )
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{
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Sbar_DrawPic (112, 0, 24, 24, sb_face_invis_invuln);
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return;
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}
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if (cl.stats[pnum][STAT_ITEMS] & IT_QUAD)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_QUAD)
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{
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Sbar_DrawPic (112, 0, 24, 24, sb_face_quad );
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return;
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}
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if (cl.stats[pnum][STAT_ITEMS] & IT_INVISIBILITY)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_INVISIBILITY)
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{
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Sbar_DrawPic (112, 0, 24, 24, sb_face_invis );
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return;
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}
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if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_INVULNERABILITY)
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{
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Sbar_DrawPic (112, 0, 24, 24, sb_face_invuln);
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return;
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}
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if (cl.stats[pnum][STAT_HEALTH] >= 100)
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if (cl.playerview[pnum].stats[STAT_HEALTH] >= 100)
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f = 4;
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else
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f = cl.stats[pnum][STAT_HEALTH] / 20;
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f = cl.playerview[pnum].stats[STAT_HEALTH] / 20;
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if (f < 0)
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f=0;
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if (cl.time <= cl.faceanimtime[pnum])
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if (cl.time <= cl.playerview[pnum].faceanimtime)
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{
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anim = 1;
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sb_updates = 0; // make sure the anim gets drawn over
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@ -1755,7 +1756,7 @@ void Sbar_DrawNormal (int pnum)
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Sbar_DrawPic (0, 0, 320, 24, sb_sbar);
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// armor
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if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_INVULNERABILITY)
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{
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Sbar_DrawNum (24, 0, 666, 3, 1);
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Sbar_DrawPic (0, 0, 24, 24, draw_disc);
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@ -1764,24 +1765,24 @@ void Sbar_DrawNormal (int pnum)
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{
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if (sbar_rogue)
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{
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Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
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cl.stats[pnum][STAT_ARMOR] <= 25);
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if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR3)
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Sbar_DrawNum (24, 0, cl.playerview[pnum].stats[STAT_ARMOR], 3,
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cl.playerview[pnum].stats[STAT_ARMOR] <= 25);
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if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_ARMOR3)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR2)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_ARMOR2)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR1)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_ARMOR1)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
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}
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else
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{
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Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
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cl.stats[pnum][STAT_ARMOR] <= 25);
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if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR3)
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Sbar_DrawNum (24, 0, cl.playerview[pnum].stats[STAT_ARMOR], 3,
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cl.playerview[pnum].stats[STAT_ARMOR] <= 25);
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_ARMOR3)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[2]);
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else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR2)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_ARMOR2)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[1]);
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else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR1)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_ARMOR1)
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Sbar_DrawPic (0, 0, 24, 24, sb_armor[0]);
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}
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}
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@ -1790,41 +1791,41 @@ void Sbar_DrawNormal (int pnum)
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Sbar_DrawFace (pnum);
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// health
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Sbar_DrawNum (136, 0, cl.stats[pnum][STAT_HEALTH], 3
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, cl.stats[pnum][STAT_HEALTH] <= 25);
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Sbar_DrawNum (136, 0, cl.playerview[pnum].stats[STAT_HEALTH], 3
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, cl.playerview[pnum].stats[STAT_HEALTH] <= 25);
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// ammo icon
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if (sbar_rogue)
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{
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if (cl.stats[pnum][STAT_ITEMS] & RIT_SHELLS)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_SHELLS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_NAILS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_NAILS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_ROCKETS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_ROCKETS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_CELLS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_CELLS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_LAVA_NAILS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_LAVA_NAILS)
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Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[0]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_PLASMA_AMMO)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
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Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[1]);
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else if (cl.stats[pnum][STAT_ITEMS] & RIT_MULTI_ROCKETS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
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Sbar_DrawPic (224, 0, 24, 24, rsb_ammo[2]);
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}
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else
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{
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if (cl.stats[pnum][STAT_ITEMS] & IT_SHELLS)
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if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_SHELLS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[0]);
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else if (cl.stats[pnum][STAT_ITEMS] & IT_NAILS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_NAILS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[1]);
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else if (cl.stats[pnum][STAT_ITEMS] & IT_ROCKETS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_ROCKETS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[2]);
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else if (cl.stats[pnum][STAT_ITEMS] & IT_CELLS)
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else if (cl.playerview[pnum].stats[STAT_ITEMS] & IT_CELLS)
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Sbar_DrawPic (224, 0, 24, 24, sb_ammo[3]);
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}
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Sbar_DrawNum (248, 0, cl.stats[pnum][STAT_AMMO], 3
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, cl.stats[pnum][STAT_AMMO] <= 10);
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Sbar_DrawNum (248, 0, cl.playerview[pnum].stats[STAT_AMMO], 3
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, cl.playerview[pnum].stats[STAT_AMMO] <= 10);
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}
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qboolean Sbar_ShouldDraw (void)
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@ -1874,7 +1875,7 @@ void Sbar_DrawScoreboard (void)
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for (pnum = 0; pnum < cl.splitclients; pnum++)
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{
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if (cl.stats[pnum][STAT_HEALTH] <= 0)
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if (cl.playerview[pnum].stats[STAT_HEALTH] <= 0)
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deadcount++;
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}
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@ -1901,7 +1902,7 @@ void Sbar_Hexen2DrawItem(int pnum, int x, int y, int itemnum)
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int num;
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Sbar_DrawPic(x, y, 29, 28, R2D_SafeCachePic(va("gfx/arti%02d.lmp", itemnum)));
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num = cl.stats[pnum][STAT_H2_CNT_TORCH+itemnum];
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num = cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+itemnum];
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if(num > 0)
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{
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if (num >= 10)
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@ -1920,7 +1921,7 @@ void Sbar_Hexen2DrawInventory(int pnum)
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/*always select an artifact that we actually have whether we are drawing the full bar or not.*/
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for (i = 0; i < 15; i++)
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{
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if (cl.stats[pnum][STAT_H2_CNT_TORCH+(i+sb_hexen2_cur_item[pnum])%15])
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if (cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+(i+sb_hexen2_cur_item[pnum])%15])
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{
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sb_hexen2_cur_item[pnum] = (sb_hexen2_cur_item[pnum] + i)%15;
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break;
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@ -1931,10 +1932,10 @@ void Sbar_Hexen2DrawInventory(int pnum)
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return;
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for (i = sb_hexen2_cur_item[pnum]; i < 15; i++)
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if (sb_hexen2_cur_item[pnum] == i || cl.stats[pnum][STAT_H2_CNT_TORCH+i] > 0)
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if (sb_hexen2_cur_item[pnum] == i || cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+i] > 0)
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activeright++;
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for (i = sb_hexen2_cur_item[pnum]-1; i >= 0; i--)
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if (sb_hexen2_cur_item[pnum] == i || cl.stats[pnum][STAT_H2_CNT_TORCH+i] > 0)
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if (sb_hexen2_cur_item[pnum] == i || cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+i] > 0)
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activeleft++;
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if (activeleft > 3 + (activeright<=3?(4-activeright):0))
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@ -1942,7 +1943,7 @@ void Sbar_Hexen2DrawInventory(int pnum)
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x=320/2-114 + (activeleft-1)*33;
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for (i = sb_hexen2_cur_item[pnum]-1; x>=320/2-114; i--)
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{
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if (!cl.stats[pnum][STAT_H2_CNT_TORCH+i])
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if (!cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+i])
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continue;
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if (i == sb_hexen2_cur_item[pnum])
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@ -1954,7 +1955,7 @@ void Sbar_Hexen2DrawInventory(int pnum)
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x=320/2-114 + activeleft*33;
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for (i = sb_hexen2_cur_item[pnum]; i < 15 && x < 320/2-114+7*33; i++)
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{
|
||||
if (i != sb_hexen2_cur_item[pnum] && !cl.stats[pnum][STAT_H2_CNT_TORCH+i])
|
||||
if (i != sb_hexen2_cur_item[pnum] && !cl.playerview[pnum].stats[STAT_H2_CNT_TORCH+i])
|
||||
continue;
|
||||
if (i == sb_hexen2_cur_item[pnum])
|
||||
Sbar_DrawPic(x+9, y-12, 11, 11, R2D_SafeCachePic("gfx/artisel.lmp"));
|
||||
|
@ -1985,7 +1986,7 @@ void Sbar_Hexen2DrawExtra (int pnum)
|
|||
Con_Printf("Objectives:\n");
|
||||
for (i = 0; i < 64; i++)
|
||||
{
|
||||
if (cl.stats[pnum][STAT_H2_OBJECTIVE1 + i/32] & (1<<(i&31)))
|
||||
if (cl.playerview[pnum].stats[STAT_H2_OBJECTIVE1 + i/32] & (1<<(i&31)))
|
||||
Con_Printf("%s\n", T_GetInfoString(i));
|
||||
}
|
||||
sb_hexen2_infoplaque[pnum] = false;
|
||||
|
@ -2011,44 +2012,44 @@ void Sbar_Hexen2DrawExtra (int pnum)
|
|||
Sbar_DrawTinyString (11, 48, pclassname[pclass]);
|
||||
|
||||
Sbar_DrawTinyString (11, 58, va("int"));
|
||||
Sbar_DrawTinyString (33, 58, va("%02d", cl.stats[pnum][STAT_H2_INTELLIGENCE]));
|
||||
Sbar_DrawTinyString (33, 58, va("%02d", cl.playerview[pnum].stats[STAT_H2_INTELLIGENCE]));
|
||||
|
||||
Sbar_DrawTinyString (11, 64, va("wis"));
|
||||
Sbar_DrawTinyString (33, 64, va("%02d", cl.stats[pnum][STAT_H2_WISDOM]));
|
||||
Sbar_DrawTinyString (33, 64, va("%02d", cl.playerview[pnum].stats[STAT_H2_WISDOM]));
|
||||
|
||||
Sbar_DrawTinyString (11, 70, va("dex"));
|
||||
Sbar_DrawTinyString (33, 70, va("%02d", cl.stats[pnum][STAT_H2_DEXTERITY]));
|
||||
Sbar_DrawTinyString (33, 70, va("%02d", cl.playerview[pnum].stats[STAT_H2_DEXTERITY]));
|
||||
|
||||
|
||||
Sbar_DrawTinyString (58, 58, va("str"));
|
||||
Sbar_DrawTinyString (80, 58, va("%02d", cl.stats[pnum][STAT_H2_STRENGTH]));
|
||||
Sbar_DrawTinyString (80, 58, va("%02d", cl.playerview[pnum].stats[STAT_H2_STRENGTH]));
|
||||
|
||||
Sbar_DrawTinyString (58, 64, va("lvl"));
|
||||
Sbar_DrawTinyString (80, 64, va("%02d", cl.stats[pnum][STAT_H2_LEVEL]));
|
||||
Sbar_DrawTinyString (80, 64, va("%02d", cl.playerview[pnum].stats[STAT_H2_LEVEL]));
|
||||
|
||||
Sbar_DrawTinyString (58, 70, va("exp"));
|
||||
Sbar_DrawTinyString (80, 70, va("%06d", cl.stats[pnum][STAT_H2_EXPERIENCE]));
|
||||
Sbar_DrawTinyString (80, 70, va("%06d", cl.playerview[pnum].stats[STAT_H2_EXPERIENCE]));
|
||||
|
||||
Sbar_DrawTinyString (11, 79, va("abilities"));
|
||||
if (cl.stats[pnum][STAT_H2_FLAGS] & (1<<22))
|
||||
if (cl.playerview[pnum].stats[STAT_H2_FLAGS] & (1<<22))
|
||||
Sbar_DrawTinyString (8, 89, T_GetString(400 + 2*(pclass-1) + 0));
|
||||
if (cl.stats[pnum][STAT_H2_FLAGS] & (1<<23))
|
||||
if (cl.playerview[pnum].stats[STAT_H2_FLAGS] & (1<<23))
|
||||
Sbar_DrawTinyString (8, 96, T_GetString(400 + 2*(pclass-1) + 1));
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (cl.stats[pnum][STAT_H2_ARMOUR1+i] > 0)
|
||||
if (cl.playerview[pnum].stats[STAT_H2_ARMOUR1+i] > 0)
|
||||
{
|
||||
Sbar_DrawPic (164+i*40, 115, 28, 19, R2D_SafeCachePic(va("gfx/armor%d.lmp", i+1)));
|
||||
Sbar_DrawTinyString (168+i*40, 136, va("+%d", cl.stats[pnum][STAT_H2_ARMOUR1+i]));
|
||||
Sbar_DrawTinyString (168+i*40, 136, va("+%d", cl.playerview[pnum].stats[STAT_H2_ARMOUR1+i]));
|
||||
}
|
||||
}
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (cl.stats[pnum][STAT_H2_FLIGHT_T+i] > 0)
|
||||
if (cl.playerview[pnum].stats[STAT_H2_FLIGHT_T+i] > 0)
|
||||
{
|
||||
Sbar_DrawPic (ringpos[i], 119, 32, 22, R2D_SafeCachePic(va("gfx/ring_f.lmp")));
|
||||
val = cl.stats[pnum][STAT_H2_FLIGHT_T+i];
|
||||
val = cl.playerview[pnum].stats[STAT_H2_FLIGHT_T+i];
|
||||
if (val > 100)
|
||||
val = 100;
|
||||
if (val < 0)
|
||||
|
@ -2061,9 +2062,9 @@ void Sbar_Hexen2DrawExtra (int pnum)
|
|||
slot = 0;
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if (cl.statsstr[pnum][STAT_H2_PUZZLE1+i])
|
||||
if (cl.playerview[pnum].statsstr[STAT_H2_PUZZLE1+i])
|
||||
{
|
||||
Sbar_DrawPic (194+(slot%4)*31, slot<4?51:82, 26, 26, R2D_SafeCachePic(va("gfx/puzzle/%s.lmp", cl.statsstr[pnum][STAT_H2_PUZZLE1+i])));
|
||||
Sbar_DrawPic (194+(slot%4)*31, slot<4?51:82, 26, 26, R2D_SafeCachePic(va("gfx/puzzle/%s.lmp", cl.playerview[pnum].statsstr[STAT_H2_PUZZLE1+i])));
|
||||
slot++;
|
||||
}
|
||||
}
|
||||
|
@ -2095,10 +2096,10 @@ int Sbar_Hexen2ArmourValue(int pnum)
|
|||
classno--;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (cl.stats[pnum][STAT_H2_ARMOUR1+i])
|
||||
if (cl.playerview[pnum].stats[STAT_H2_ARMOUR1+i])
|
||||
{
|
||||
ac += acv[classno][i];
|
||||
ac += cl.stats[pnum][STAT_H2_ARMOUR1+i]/5.0;
|
||||
ac += cl.playerview[pnum].stats[STAT_H2_ARMOUR1+i]/5.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2116,8 +2117,8 @@ void Sbar_Hexen2DrawBasic(int pnum)
|
|||
Sbar_DrawPic(269, -23, 51, 23, R2D_SafeCachePic("gfx/topbumpr.lmp"));
|
||||
|
||||
//mana1
|
||||
maxval = cl.stats[pnum][STAT_H2_MAXMANA];
|
||||
val = cl.stats[pnum][STAT_H2_BLUEMANA];
|
||||
maxval = cl.playerview[pnum].stats[STAT_H2_MAXMANA];
|
||||
val = cl.playerview[pnum].stats[STAT_H2_BLUEMANA];
|
||||
val = bound(0, val, maxval);
|
||||
Sbar_DrawTinyString(201, 22, va("%03d", val));
|
||||
if(val)
|
||||
|
@ -2127,8 +2128,8 @@ void Sbar_Hexen2DrawBasic(int pnum)
|
|||
}
|
||||
|
||||
//mana2
|
||||
maxval = cl.stats[pnum][STAT_H2_MAXMANA];
|
||||
val = cl.stats[pnum][STAT_H2_GREENMANA];
|
||||
maxval = cl.playerview[pnum].stats[STAT_H2_MAXMANA];
|
||||
val = cl.playerview[pnum].stats[STAT_H2_GREENMANA];
|
||||
val = bound(0, val, maxval);
|
||||
Sbar_DrawTinyString(243, 22, va("%03d", val));
|
||||
if(val)
|
||||
|
@ -2139,7 +2140,7 @@ void Sbar_Hexen2DrawBasic(int pnum)
|
|||
|
||||
|
||||
//health
|
||||
val = cl.stats[pnum][STAT_HEALTH];
|
||||
val = cl.playerview[pnum].stats[STAT_HEALTH];
|
||||
if (val < -99)
|
||||
val = -99;
|
||||
Sbar_Hexen2DrawNum(58, 14, val, 3);
|
||||
|
@ -2149,7 +2150,7 @@ void Sbar_Hexen2DrawBasic(int pnum)
|
|||
Sbar_Hexen2DrawNum(105, 14, val, 2);
|
||||
|
||||
// SetChainPosition(cl.v.health, cl.v.max_health);
|
||||
chainpos = (195.0f*cl.stats[pnum][STAT_HEALTH]) / cl.stats[pnum][STAT_H2_MAXHEALTH];
|
||||
chainpos = (195.0f*cl.playerview[pnum].stats[STAT_HEALTH]) / cl.playerview[pnum].stats[STAT_H2_MAXHEALTH];
|
||||
if (chainpos < 0)
|
||||
chainpos = 0;
|
||||
Sbar_DrawPic(45+((int)chainpos&7), 38, 222, 5, R2D_SafeCachePic("gfx/hpchain.lmp"));
|
||||
|
@ -2168,10 +2169,10 @@ void Sbar_Hexen2DrawMinimal(int pnum)
|
|||
Sbar_DrawPic(3, y, 31, 17, R2D_SafeCachePic("gfx/bmmana.lmp"));
|
||||
Sbar_DrawPic(3, y+18, 31, 17, R2D_SafeCachePic("gfx/gmmana.lmp"));
|
||||
|
||||
Sbar_DrawTinyString(10, y+6, va("%03d", cl.stats[pnum][STAT_H2_BLUEMANA]));
|
||||
Sbar_DrawTinyString(10, y+18+6, va("%03d", cl.stats[pnum][STAT_H2_GREENMANA]));
|
||||
Sbar_DrawTinyString(10, y+6, va("%03d", cl.playerview[pnum].stats[STAT_H2_BLUEMANA]));
|
||||
Sbar_DrawTinyString(10, y+18+6, va("%03d", cl.playerview[pnum].stats[STAT_H2_GREENMANA]));
|
||||
|
||||
Sbar_Hexen2DrawNum(38, y+18, cl.stats[pnum][STAT_HEALTH], 3);
|
||||
Sbar_Hexen2DrawNum(38, y+18, cl.playerview[pnum].stats[STAT_HEALTH], 3);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2420,14 +2421,14 @@ void Sbar_Draw (void)
|
|||
|
||||
if (sbarfailed) //files failed to load.
|
||||
{
|
||||
if (cl.stats[pnum][STAT_HEALTH] <= 0) //when dead, show nothing
|
||||
if (cl.playerview[pnum].stats[STAT_HEALTH] <= 0) //when dead, show nothing
|
||||
continue;
|
||||
|
||||
// if (scr_viewsize.value != 120)
|
||||
// Cvar_Set(&scr_viewsize, "120");
|
||||
|
||||
Sbar_DrawString (0, -8, va("Health: %i", cl.stats[pnum][STAT_HEALTH]));
|
||||
Sbar_DrawString (0, -16, va(" Armor: %i", cl.stats[pnum][STAT_ARMOR]));
|
||||
Sbar_DrawString (0, -8, va("Health: %i", cl.playerview[pnum].stats[STAT_HEALTH]));
|
||||
Sbar_DrawString (0, -16, va(" Armor: %i", cl.playerview[pnum].stats[STAT_ARMOR]));
|
||||
|
||||
Sbar_Voice(-24);
|
||||
continue;
|
||||
|
@ -2457,7 +2458,7 @@ void Sbar_Draw (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (sb_showscores || sb_showteamscores || cl.stats[pnum][STAT_HEALTH] <= 0)
|
||||
if (sb_showscores || sb_showteamscores || cl.playerview[pnum].stats[STAT_HEALTH] <= 0)
|
||||
Sbar_SoloScoreboard ();
|
||||
// else if (cls.gamemode != GAME_DEATHMATCH)
|
||||
// Sbar_CoopScoreboard ();
|
||||
|
@ -2472,7 +2473,7 @@ void Sbar_Draw (void)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (sb_showscores || sb_showteamscores || (cl.stats[pnum][STAT_HEALTH] <= 0 && cl.splitclients == 1))
|
||||
else if (sb_showscores || sb_showteamscores || (cl.playerview[pnum].stats[STAT_HEALTH] <= 0 && cl.splitclients == 1))
|
||||
{
|
||||
if (!pnum)
|
||||
{
|
||||
|
@ -3216,6 +3217,7 @@ void Sbar_CoopIntermission (void)
|
|||
mpic_t *pic;
|
||||
int dig;
|
||||
int num;
|
||||
int pnum = 0; //should be the same for all players.
|
||||
|
||||
sbar_rect.width = vid.width;
|
||||
sbar_rect.height = vid.height;
|
||||
|
@ -3240,13 +3242,13 @@ void Sbar_CoopIntermission (void)
|
|||
R2D_ScalePic ((sbar_rect.width - 320)/2 + 266,(sbar_rect.height - 200)/2 + 64, 16, 24, sb_nums[0][num%10]);
|
||||
|
||||
//it is assumed that secrits/monsters are going to be constant for any player...
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_SECRETS], 3, 0);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 104, cl.playerview[pnum].stats[STAT_SECRETS], 3, 0);
|
||||
R2D_ScalePic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 104, 16, 24, sb_slash);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_TOTALSECRETS], 3, 0);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 104, cl.playerview[pnum].stats[STAT_TOTALSECRETS], 3, 0);
|
||||
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_MONSTERS], 3, 0);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 144, cl.playerview[pnum].stats[STAT_MONSTERS], 3, 0);
|
||||
R2D_ScalePic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 144, 16, 24, sb_slash);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_TOTALMONSTERS], 3, 0);
|
||||
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 144, cl.playerview[pnum].stats[STAT_TOTALMONSTERS], 3, 0);
|
||||
}
|
||||
/*
|
||||
==================
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue