made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes.

tweaked shadowmaps. now seems faster than stencil shadows. cubemap orientation should now match other engines.
tweaked terrain. rtlights work. added pvs tests for embedded terrain. sections are now saved in chunks instead, which should mean windows doesn't have a panic attack at 16 million files in a single directory. hurrah.
first pass at realigning menu options to cope with variable-width fonts. still need to do pure-text items.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4514 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-10-29 17:38:22 +00:00
parent 38305b4f06
commit fb86222fc7
94 changed files with 4766 additions and 2413 deletions

View file

@ -1512,7 +1512,7 @@ char *particle_set_high =
"randomvel 0\n"
"lightradius 350\n"
"lightrgb 0.4 0.2 0.05\n"
"lightrgb 1.4 1.2 1.05\n"
"lighttime 0.5\n"
"lightradiusfade 350\n"
"lightrgbfade 2 2 2 \n"