tcpconnect fixes
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
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91 changed files with 4584 additions and 1270 deletions
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@ -141,6 +141,7 @@ typedef struct
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qbyte h2cdtrack;
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int allocated_client_slots; //number of slots available. (used mostly to stop single player saved games cacking up)
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int spawned_client_slots; //number of PLAYER slots which are active (ie: putclientinserver was called)
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model_t *models[MAX_MODELS];
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qbyte *pvs, *phs; // fully expanded and decompressed
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@ -989,6 +990,8 @@ trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
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void SV_ProgStartFrame (void);
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void WPhys_RunEntity (world_t *w, wedict_t *ent);
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qboolean WPhys_RunThink (world_t *w, wedict_t *ent);
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void WPhys_MoveChain(world_t *w, wedict_t *ent, wedict_t *movechain, float *initial_origin, float *initial_angle); /*here for player movement to do movechains too*/
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//
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// sv_send.c
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//
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