tcpconnect fixes
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
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91 changed files with 4584 additions and 1270 deletions
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@ -823,7 +823,7 @@ return;
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D3_RecursiveSurfCheck (node->child[side^1], midf, p2f, mid, p2);
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}
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qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace)
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qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, unsigned int hitcontentsmask, struct trace_s *trace)
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{
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int i;
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float e1,e2;
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@ -1281,7 +1281,7 @@ qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf)
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mod->entities = FS_LoadMallocFile(va("%s.map", token));
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mod->funcs.FindTouchedLeafs = D3_FindTouchedLeafs;
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mod->funcs.Trace = D3_Trace;
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mod->funcs.NativeTrace = D3_Trace;
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mod->funcs.PointContents = D3_PointContents;
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mod->funcs.FatPVS = D3_FatPVS;
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mod->funcs.LeafnumForPoint = D3_LeafnumForPoint;
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@ -1304,4 +1304,4 @@ qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf)
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return true;
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}
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#endif
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#endif
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