tcpconnect fixes
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
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91 changed files with 4584 additions and 1270 deletions
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@ -945,7 +945,7 @@ void CLNQ_ParseEntity(unsigned int bits)
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{
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int i;
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int num, pnum;
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entity_state_t *state, *from;
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entity_state_t *state;//, *from;
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entity_state_t *base;
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static float lasttime;
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packet_entities_t *pack;
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@ -995,7 +995,7 @@ void CLNQ_ParseEntity(unsigned int bits)
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state = &pack->entities[pack->num_entities++];
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}
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from = CL_FindOldPacketEntity(num); //this could be optimised.
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// from = CL_FindOldPacketEntity(num); //this could be optimised.
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if (!CL_CheckBaselines(num))
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Host_EndGame("CLNQ_ParseEntity: check baselines failed with size %i", num);
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@ -1132,14 +1132,6 @@ void CLNQ_ParseEntity(unsigned int bits)
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if (bits & DPU_MODEL2)
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state->modelindex |= MSG_ReadByte() << 8;
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}
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if (cls.demoplayback != DPB_NONE)
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for (pnum = 0; pnum < cl.splitclients; pnum++)
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if (num == cl.viewentity[pnum])
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{
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state->angles[0] = cl.viewangles[pnum][0]/-3;
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state->angles[1] = cl.viewangles[pnum][1];
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state->angles[2] = cl.viewangles[pnum][2];
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}
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}
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#endif
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#ifdef PEXT_SETVIEW
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