splitscreen cleaned up more.

demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-06-23 02:17:02 +00:00
parent 10d2188eb2
commit fa9252cefa
121 changed files with 6785 additions and 4637 deletions

View file

@ -1295,6 +1295,26 @@ char *particle_set_highfps =
char *particle_set_high =
///////////////////////////////
//rain
"r_part te_rain\n"
"{\n"
"texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark\n"
"cliptype rainsplash\n"
"clipbounce 1\n"
"clipcount 5\n"
"}\n"
"r_part rainsplash\n"
"{\n"
"randomvel 50 50\n"
"count 1;\n"
"texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;\n"
"stretchfactor 4\n"
"veladd 50; scale 1; type texturedspark\n"
"gravity 400\n"
"}\n"
///////////////////////////////
//rocket trail