splitscreen cleaned up more.
demo menu can now leave quake dir. scissor+line rendering abstracted from csqc. added a rain particle effect to the 'high' particle set. added support for parsing ezquake's koi stuff. Still only generates utf-8. implemented some string-buffer builtins from dp that have been stubs for quite some time. http code now supports/uses gzipped downloads properly. added support for non-blocking tcp connects. #pragma optimize makes more sense with the gui version now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1295,6 +1295,26 @@ char *particle_set_highfps =
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char *particle_set_high =
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///////////////////////////////
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//rain
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"r_part te_rain\n"
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"{\n"
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"texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark\n"
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"cliptype rainsplash\n"
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"clipbounce 1\n"
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"clipcount 5\n"
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"}\n"
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"r_part rainsplash\n"
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"{\n"
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"randomvel 50 50\n"
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"count 1;\n"
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"texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;\n"
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"stretchfactor 4\n"
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"veladd 50; scale 1; type texturedspark\n"
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"gravity 400\n"
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"}\n"
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///////////////////////////////
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//rocket trail
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