Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-11-04 23:20:50 +00:00
parent 260713ec34
commit f6b3416ce7
11 changed files with 66 additions and 5714 deletions

View file

@ -29369,44 +29369,16 @@
Name="d3d"
>
<File
RelativePath="..\d3dm\d3d_backend.c"
>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\d3dm\d3d_image.c"
>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\d3dm\d3d_sucks.c"
RelativePath="..\d3d\d3d_backend.c"
>
</File>
<File
RelativePath="..\d3dm\vid_d3d.c"
RelativePath="..\d3d\d3d_image.c"
>
</File>
<File
RelativePath="..\d3d\vid_d3d.c"
>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>