Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
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11 changed files with 66 additions and 5714 deletions
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@ -29369,44 +29369,16 @@
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Name="d3d"
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>
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<File
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RelativePath="..\d3dm\d3d_backend.c"
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>
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<FileConfiguration
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Name="GLDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\d3dm\d3d_image.c"
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>
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<FileConfiguration
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Name="GLDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\d3dm\d3d_sucks.c"
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RelativePath="..\d3d\d3d_backend.c"
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>
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</File>
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<File
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RelativePath="..\d3dm\vid_d3d.c"
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RelativePath="..\d3d\d3d_image.c"
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>
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</File>
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<File
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RelativePath="..\d3d\vid_d3d.c"
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>
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<FileConfiguration
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Name="GLDebug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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</Filter>
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</Filter>
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