Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-11-04 23:20:50 +00:00
parent 260713ec34
commit f6b3416ce7
11 changed files with 66 additions and 5714 deletions

View file

@ -1198,17 +1198,17 @@ void Matrix4_OrthographicD3D(float *proj, float xmin, float xmax, float ymax, fl
proj[0] = 2/(xmax-xmin);
proj[4] = 0;
proj[8] = 0;
proj[12] = (xmax+xmin)/(xmax-xmin);
proj[12] = (xmax+xmin)/(xmin-xmax);
proj[1] = 0;
proj[5] = 2/(ymax-ymin);
proj[9] = 0;
proj[13] = (ymax+ymin)/(ymax-ymin);
proj[13] = (ymax+ymin)/(ymin-ymax);
proj[2] = 0;
proj[6] = 0;
proj[10] = -2/(zfar-znear);
proj[14] = (zfar+znear)/(zfar-znear);
proj[10] = 1/(znear-zfar);
proj[14] = znear/(znear-zfar);
proj[3] = 0;
proj[7] = 0;