Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
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78 changed files with 2187 additions and 2238 deletions
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@ -211,7 +211,21 @@ typedef struct
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//
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// client_state_t should hold all pieces of the client state
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//
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#define MAX_DLIGHTS 256
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#define MAX_SWLIGHTS 32 //sw lighting, aka: r_dynamic, uses unsigned ints as a mask for cached lit flags. We could increase this on 64bit platforms or by just using more fields.
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#ifdef RGLQUAKE
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#define MAX_RTLIGHTS 256 //r_shadow_realtime_world needs a LOT of lights.
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#else
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#define MAX_RTLIGHTS 0 //but sw rendering doesn't have that.
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#endif
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#if MAX_SWLIGHTS > MAX_RTLIGHTS
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#define MAX_DLIGHTS MAX_SWLIGHTS
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#else
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#define MAX_DLIGHTS MAX_RTLIGHTS
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#endif
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typedef struct dlight_s
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{
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int key; // so entities can reuse same entry
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@ -501,6 +515,7 @@ typedef struct
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#endif
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qboolean gamedirchanged;
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int waterlevel[MAX_SPLITS]; //for smartjump
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char q2statusbar[1024];
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char q2layout[1024];
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