saneified dynamic light colour values.

added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-12-27 08:35:19 +00:00
parent 54358b62b2
commit f32a88f684
24 changed files with 458 additions and 467 deletions

View file

@ -8781,8 +8781,8 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
{"globalstat", PF_globalstat, 0, 0, 0, 233, "void(float num, float type, string name)"}, //EXT_CSQC_1 actually
//END EXT_CSQC
{"isbackbuffered", PF_isbackbuffered, 0, 0, 0, 234, "void(entity player)"},
{"rotatevectorsbyangle", PF_Fixme, 0, 0, 0, 235, "void(vector angle)"}, // #235
{"rotatevectorsbyvectors", PF_Fixme, 0, 0, 0, 236, "void(vector fwd, vector right, vector up)"}, // #236
{"rotatevectorsbyangle",PF_rotatevectorsbyangles,0,0, 0, 235, "void(vector angle)"}, // #235
{"rotatevectorsbyvectors",PF_rotatevectorsbymatrix,0,0, 0, 236, "void(vector fwd, vector right, vector up)"}, // #236
{"skinforname", PF_skinforname, 0, 0, 0, 237, "float(float mdlindex, string skinname)"}, // #237
{"shaderforname", PF_Fixme, 0, 0, 0, 238, "float(string shadername, optional string defaultshader, ...)"},
{"te_bloodqw", PF_te_bloodqw, 0, 0, 0, 239, "void(vector org, optional float count)"},
@ -9864,6 +9864,9 @@ void PR_DumpPlatform_f(void)
{"LFIELD_STYLE", "const float", CS, lfield_style},
{"LFIELD_ANGLES", "const float", CS, lfield_angles},
{"LFIELD_FOV", "const float", CS, lfield_fov},
{"LFIELD_CORONA", "const float", CS, lfield_corona},
{"LFIELD_CORONASCALE", "const float", CS, lfield_coronascale},
{"LFIELD_CUBEMAPNAME", "const float", CS, lfield_cubemapname},
{"LFLAG_NORMALMODE", "const float", CS, LFLAG_NORMALMODE},
{"LFLAG_REALTIMEMODE", "const float", CS, LFLAG_REALTIMEMODE},