saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps. no longer using tmpfile in win32 - its too unreliable. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
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24 changed files with 458 additions and 467 deletions
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@ -8781,8 +8781,8 @@ BuiltinList_t BuiltinList[] = { //nq qw h2 ebfs
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{"globalstat", PF_globalstat, 0, 0, 0, 233, "void(float num, float type, string name)"}, //EXT_CSQC_1 actually
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//END EXT_CSQC
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{"isbackbuffered", PF_isbackbuffered, 0, 0, 0, 234, "void(entity player)"},
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{"rotatevectorsbyangle", PF_Fixme, 0, 0, 0, 235, "void(vector angle)"}, // #235
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{"rotatevectorsbyvectors", PF_Fixme, 0, 0, 0, 236, "void(vector fwd, vector right, vector up)"}, // #236
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{"rotatevectorsbyangle",PF_rotatevectorsbyangles,0,0, 0, 235, "void(vector angle)"}, // #235
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{"rotatevectorsbyvectors",PF_rotatevectorsbymatrix,0,0, 0, 236, "void(vector fwd, vector right, vector up)"}, // #236
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{"skinforname", PF_skinforname, 0, 0, 0, 237, "float(float mdlindex, string skinname)"}, // #237
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{"shaderforname", PF_Fixme, 0, 0, 0, 238, "float(string shadername, optional string defaultshader, ...)"},
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{"te_bloodqw", PF_te_bloodqw, 0, 0, 0, 239, "void(vector org, optional float count)"},
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@ -9864,6 +9864,9 @@ void PR_DumpPlatform_f(void)
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{"LFIELD_STYLE", "const float", CS, lfield_style},
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{"LFIELD_ANGLES", "const float", CS, lfield_angles},
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{"LFIELD_FOV", "const float", CS, lfield_fov},
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{"LFIELD_CORONA", "const float", CS, lfield_corona},
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{"LFIELD_CORONASCALE", "const float", CS, lfield_coronascale},
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{"LFIELD_CUBEMAPNAME", "const float", CS, lfield_cubemapname},
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{"LFLAG_NORMALMODE", "const float", CS, LFLAG_NORMALMODE},
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{"LFLAG_REALTIMEMODE", "const float", CS, LFLAG_REALTIMEMODE},
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