saneified dynamic light colour values.

added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-12-27 08:35:19 +00:00
parent 54358b62b2
commit f32a88f684
24 changed files with 458 additions and 467 deletions

View file

@ -210,6 +210,7 @@ typedef struct shaderpass_s {
T_GEN_LIGHTMAP, //world light samples
T_GEN_DELUXMAP, //world light directions
T_GEN_SHADOWMAP, //light's depth values.
T_GEN_LIGHTCUBEMAP, //light's projected cubemap
T_GEN_DIFFUSE, //texture's default diffuse texture
T_GEN_NORMALMAP, //texture's default normalmap
@ -311,6 +312,7 @@ typedef struct {
SP_LIGHTCOLOUR,
SP_LIGHTPOSITION,
SP_LIGHTSCREEN,
SP_LIGHTPROJMATRIX,
//things that are set immediatly
SP_FIRSTIMMEDIATE, //never set