saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps. no longer using tmpfile in win32 - its too unreliable. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
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24 changed files with 458 additions and 467 deletions
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@ -770,7 +770,7 @@ void CL_InitDlights(void);
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void CL_FreeDlights(void);
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dlight_t *CL_AllocDlight (int key);
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dlight_t *CL_AllocSlight (void); //allocates a static light
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dlight_t *CL_NewDlight (int key, const vec3_t origin, float radius, float time, int type);
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dlight_t *CL_NewDlight (int key, const vec3_t origin, float radius, float time, float r, float g, float b);
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dlight_t *CL_NewDlightRGB (int key, const vec3_t origin, float radius, float time, float r, float g, float b);
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dlight_t *CL_NewDlightCube (int key, const vec3_t origin, vec3_t angles, float radius, float time, vec3_t colours);
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void CL_DecayLights (void);
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