I'm tweeking pmove.c for the luls.
fixed 8859-1 for non-english hexen2 tweeking my deltaing. cl_demospeed bugs fixed. fixed things being seen through skys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
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29 changed files with 481 additions and 326 deletions
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@ -293,6 +293,7 @@ typedef struct
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vec3_t playerpositions[MAX_CLIENTS]; //where each player was in this frame, for antilag
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qboolean playerpresent[MAX_CLIENTS]; //whether the player was actually present
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packet_entities_t entities; //package containing entity states that were sent in this frame, for deltaing
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unsigned short *resendentnum; //the number of each entity that was sent in this frame
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unsigned int *resendentbits; //the bits of each entity that were sent in this frame
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} client_frame_t;
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