I'm tweeking pmove.c for the luls.

fixed 8859-1 for non-english hexen2
tweeking my deltaing.
cl_demospeed bugs fixed.
fixed things being seen through skys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-02-14 15:50:34 +00:00
parent 61061c8e71
commit ee72d0ca0d
29 changed files with 481 additions and 326 deletions

View file

@ -293,6 +293,7 @@ typedef struct
vec3_t playerpositions[MAX_CLIENTS]; //where each player was in this frame, for antilag
qboolean playerpresent[MAX_CLIENTS]; //whether the player was actually present
packet_entities_t entities; //package containing entity states that were sent in this frame, for deltaing
unsigned short *resendentnum; //the number of each entity that was sent in this frame
unsigned int *resendentbits; //the bits of each entity that were sent in this frame
} client_frame_t;