I'm tweeking pmove.c for the luls.
fixed 8859-1 for non-english hexen2 tweeking my deltaing. cl_demospeed bugs fixed. fixed things being seen through skys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
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29 changed files with 481 additions and 326 deletions
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@ -563,6 +563,7 @@ enum clcq2_ops_e
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#define UFP_VELOCITYXY (1u<<4)
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#define UFP_VELOCITYZ (1u<<5)
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#define UFP_MSEC (1u<<6)
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#define UFP_WEAPONFRAME (1u<<7)
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#define UF_REMOVE UF_16BIT /*special flag, slightly more compact (we can reuse the 16bit flag as its not important)*/
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@ -818,6 +819,7 @@ typedef struct entity_state_s
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/*info to predict other players, so I don't get yelled at if fte were to stop supporting it*/
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qbyte pmovetype;
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qbyte msec;
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unsigned short weaponframe;
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short movement[3];
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short velocity[3]; // 1/8th
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} q1;
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