I'm tweeking pmove.c for the luls.

fixed 8859-1 for non-english hexen2
tweeking my deltaing.
cl_demospeed bugs fixed.
fixed things being seen through skys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-02-14 15:50:34 +00:00
parent 61061c8e71
commit ee72d0ca0d
29 changed files with 481 additions and 326 deletions

View file

@ -563,6 +563,7 @@ enum clcq2_ops_e
#define UFP_VELOCITYXY (1u<<4)
#define UFP_VELOCITYZ (1u<<5)
#define UFP_MSEC (1u<<6)
#define UFP_WEAPONFRAME (1u<<7)
#define UF_REMOVE UF_16BIT /*special flag, slightly more compact (we can reuse the 16bit flag as its not important)*/
@ -818,6 +819,7 @@ typedef struct entity_state_s
/*info to predict other players, so I don't get yelled at if fte were to stop supporting it*/
qbyte pmovetype;
qbyte msec;
unsigned short weaponframe;
short movement[3];
short velocity[3]; // 1/8th
} q1;