I'm tweeking pmove.c for the luls.
fixed 8859-1 for non-english hexen2 tweeking my deltaing. cl_demospeed bugs fixed. fixed things being seen through skys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
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29 changed files with 481 additions and 326 deletions
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@ -1740,7 +1740,7 @@ void COM_Gamedir (const char *dir)
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/*some modern non-compat settings*/
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#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
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/*set some stuff so our regular qw client appears more like hexen2*/
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#define HEX2CFG "set_calc cl_playerclass int (random * 5) + 1\nset r_particlesdesc \"spikeset tsshaft h2part\"\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
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#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset r_particlesdesc \"spikeset tsshaft h2part\"\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
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/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
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#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\n"
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