Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2876 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2471,7 +2471,7 @@ void CL_UpdateBeams (void)
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{
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{
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for (j = 0; j < cl.splitclients; j++)
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for (j = 0; j < cl.splitclients; j++)
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{
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{
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if (b->entity == (autocam[j]?spec_track[j]+1:(cl.playernum[j]+1)))
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if (b->entity == ((cl.spectator&&autocam[j])?spec_track[j]+1:(cl.playernum[j]+1)))
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{
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{
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player_state_t *pl;
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player_state_t *pl;
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// VectorSubtract(cl.simorg, b->start, org);
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// VectorSubtract(cl.simorg, b->start, org);
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