fix iqm models.
rename some things. don't reload filesystem(twice) when quitting. add savegame_legacy command for saved games that can be loaded in vanilla engines. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4628 fc73d0e0-1445-4013-8a0c-d673dee63da5
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33 changed files with 418 additions and 303 deletions
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@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef CLIENTONLY
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#define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size)
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void SV_LegacySavegame_f(void);
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void SV_Savegame_f (void);
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void SV_Loadgame_f (void);
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#define INVIS_CHAR1 12
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@ -3128,9 +3129,9 @@ client_t *SVC_DirectConnect(void)
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if (((!strcmp(cl->name, name) || !*cl->name) && (!*cl->guid || !strcmp(guid, cl->guid))) || sv.allocated_client_slots <= 1) //named, or first come first serve.
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{
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if (cl->istobeloaded)
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Con_Printf("%s:Using loadzombie\n", sv.name);
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Con_DPrintf("%s:Using loadzombie\n", sv.name);
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else
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Con_Printf("%s:Using parmzombie\n", sv.name);
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Con_DPrintf("%s:Using parmzombie\n", sv.name);
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newcl = cl;
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preserveparms = true;
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temp.istobeloaded = cl->istobeloaded;
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@ -5255,6 +5256,7 @@ void SV_InitLocal (void)
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Cmd_AddCommand ("openroute", SV_OpenRoute_f);
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Cmd_AddCommand ("savegame_legacy", SV_LegacySavegame_f);
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Cmd_AddCommand ("savegame", SV_Savegame_f);
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Cmd_AddCommand ("loadgame", SV_Loadgame_f);
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Cmd_AddCommand ("save", SV_Savegame_f);
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