Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1908,9 +1908,6 @@ void GLR_RenderView (void)
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qglPNTrianglesfATI(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_ati_truform_tesselation.value);
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}
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if (gl_finish.value)
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{
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RSpeedMark();
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@ -2011,12 +2008,10 @@ void GLR_RenderView (void)
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if (qglGetError())
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Con_Printf("GL Error drawing scene\n");
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if (!scenepp_ww_program)
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return;
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// SCENE POST PROCESSING
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// we check if we need to use any shaders - currently it's just waterwarp
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if ( (r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
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if (scenepp_ww_program)
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if ((r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
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{
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float vwidth = 1, vheight = 1;
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float vs, vt;
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