Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-05-13 10:42:48 +00:00
parent a366a4d90a
commit e348dc30a2
44 changed files with 2031 additions and 1159 deletions

View file

@ -1908,9 +1908,6 @@ void GLR_RenderView (void)
qglPNTrianglesfATI(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_ati_truform_tesselation.value);
}
if (gl_finish.value)
{
RSpeedMark();
@ -2011,12 +2008,10 @@ void GLR_RenderView (void)
if (qglGetError())
Con_Printf("GL Error drawing scene\n");
if (!scenepp_ww_program)
return;
// SCENE POST PROCESSING
// we check if we need to use any shaders - currently it's just waterwarp
if ( (r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
if (scenepp_ww_program)
if ((r_waterwarp.value && r_viewleaf && r_viewleaf->contents <= Q1CONTENTS_WATER))
{
float vwidth = 1, vheight = 1;
float vs, vt;