Fix missing default textures on rbsp maps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4066 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-07-09 00:44:05 +00:00
parent fe4e66ee1b
commit e2a5138e77

View file

@ -2833,7 +2833,6 @@ qboolean CModRBSP_LoadRFaces (lump_t *l)
int count; int count;
int surfnum; int surfnum;
int numverts, numindexes;
int fv; int fv;
int j; int j;
@ -2890,7 +2889,6 @@ qboolean CModRBSP_LoadRFaces (lump_t *l)
if (loadmodel->texinfo[in->shadernum].flags & TI_SKY) if (loadmodel->texinfo[in->shadernum].flags & TI_SKY)
out->flags |= SURF_DRAWSKY; out->flags |= SURF_DRAWSKY;
#ifdef Q3SHADERS
if (!out->texinfo->texture->shader) if (!out->texinfo->texture->shader)
{ {
extern cvar_t r_vertexlight; extern cvar_t r_vertexlight;
@ -2908,7 +2906,6 @@ qboolean CModRBSP_LoadRFaces (lump_t *l)
out->fog = NULL; out->fog = NULL;
else else
out->fog = map_fogs + in->fognum; out->fog = map_fogs + in->fognum;
#endif
if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP)) if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
{ {