Minor update...

Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-11-09 22:29:28 +00:00
parent bf8eed727e
commit dce284811e
145 changed files with 49415 additions and 18759 deletions

View file

@ -1753,7 +1753,7 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
if (touch == clip->passedict)
continue;
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
SV_Error ("Trigger in clipping list");
SV_Error ("Trigger (%s) in clipping list", PR_StringToNative(svprogfuncs, touch->v->classname));
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
continue;