Minor update...

Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-11-09 22:29:28 +00:00
parent bf8eed727e
commit dce284811e
145 changed files with 49415 additions and 18759 deletions

View file

@ -80,6 +80,19 @@ typedef struct nqglobalvars_s
func_t *SetChangeParms;
float *cycle_wrapped;
float *dimension_send;
float *clientcommandframe;
float *input_timelength;
float *input_angles;
vec3_t *input_movevalues;
float *input_buttons;
float *pmove_jump_held;
float *pmove_waterjumptime;
vec3_t *pmove_org;
vec3_t *pmove_vel;
vec3_t *pmove_mins;
vec3_t *pmove_maxs;
} nqglobalvars_t;
#define P_VEC(v) (pr_global_struct->V_##v)
@ -236,11 +249,14 @@ typedef struct extentvars_s
//csqc stuph.
func_t SendEntity;
float SendFlags;
float Version;
float pvsflags;
//FTE_ENT_UNIQUESPAWNID
float uniquespawnid;
func_t customizeentityforclient;
#ifdef VM_Q1
} extentvars_t;
#else