Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3). hacked support for SendFlags. It'll work compatibly, just not efficiently. Unified shared qc builtins. fteqcc supports int |= float, more params in macros, &~= operator. Additional recent DP QC extensions. Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles. Nexuiz might run again. Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost). Download system revamp. Numerous other changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -80,6 +80,19 @@ typedef struct nqglobalvars_s
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func_t *SetChangeParms;
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float *cycle_wrapped;
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float *dimension_send;
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float *clientcommandframe;
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float *input_timelength;
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float *input_angles;
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vec3_t *input_movevalues;
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float *input_buttons;
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float *pmove_jump_held;
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float *pmove_waterjumptime;
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vec3_t *pmove_org;
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vec3_t *pmove_vel;
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vec3_t *pmove_mins;
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vec3_t *pmove_maxs;
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} nqglobalvars_t;
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#define P_VEC(v) (pr_global_struct->V_##v)
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@ -236,11 +249,14 @@ typedef struct extentvars_s
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//csqc stuph.
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func_t SendEntity;
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float SendFlags;
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float Version;
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float pvsflags;
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//FTE_ENT_UNIQUESPAWNID
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float uniquespawnid;
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func_t customizeentityforclient;
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#ifdef VM_Q1
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} extentvars_t;
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#else
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