Minor update...

Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-11-09 22:29:28 +00:00
parent bf8eed727e
commit dce284811e
145 changed files with 49415 additions and 18759 deletions

View file

@ -290,6 +290,7 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
case svcdp_showlmp:
case svcdp_hidelmp:
break;
case svc_sound:
case svc_temp_entity:
break;
case svc_setangle:
@ -358,6 +359,24 @@ void NPP_NQWriteByte(int dest, qbyte data) //replacement write func (nq to qw)
{
switch(majortype)
{
case svc_sound:
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
#define DPSND_LOOPING (1<<2) // a long, supposedly
#define DPSND_LARGEENTITY (1<<3)
#define DPSND_LARGESOUND (1<<4)
protocollen = 5+sizeofcoord*3;
if (data & NQSND_VOLUME)
protocollen++;
if (data & NQSND_ATTENUATION)
protocollen++;
if (data & DPSND_LARGEENTITY)
protocollen++;
if (data & DPSND_LARGESOUND)
protocollen++;
#pragma message("NPP_NQWriteByte: this ignores SVC_SOUND from nq mods (nexuiz)")
ignoreprotocol = true;
break;
case svc_temp_entity:
switch(data)
{