Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3). hacked support for SendFlags. It'll work compatibly, just not efficiently. Unified shared qc builtins. fteqcc supports int |= float, more params in macros, &~= operator. Additional recent DP QC extensions. Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles. Nexuiz might run again. Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost). Download system revamp. Numerous other changes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -190,6 +190,16 @@ int OV_DecodeSome(sfx_t *s, int minlength)
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bytesread = p_ov_read(&dec->vf, dec->mediatemprecode, decodesize, bigendianp, 2, 1, ¤t_section);
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if (bytesread <= 0)
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{
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if (bytesread != 0) //0==eof
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{
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Con_Printf("ogg decoding failed\n");
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return 1;
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}
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return 0;
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}
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SND_ResampleStream(dec->mediatemprecode,
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dec->srcspeed,
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2,
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