centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -420,6 +420,8 @@ float(entity to, float sendflags) MySendEntity =
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if (sendflags & 128)
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WriteByte(MSG_ENTITY, self.modelindex); //sending a modelindex is smaller than sending an entire string.
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return TRUE; //handled. If you return FALSE here, the entity will be considered invisible to the player.
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};
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In your spawn function:
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