centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -242,6 +242,11 @@ int WAV_InitCard (soundcardinfo_t *sc, int cardnum)
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if (sc->sn.speed > 48000) // limit waveout to 48000 until that buffer issue gets solved
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sc->sn.speed = 48000;
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if (sc->sn.samplebits > 16)
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sc->sn.samplebits = 16;
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else
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sc->sn.samplebits = 8;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = sc->sn.numchannels;
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