centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -183,6 +183,8 @@ void R2D_Init(void)
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extern cvar_t gl_specular_fallback, gl_specular_fallbackexp, gl_texturemode;
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conback = NULL;
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Cvar_ForceCallback(&gl_texturemode);
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draw_mesh.istrifan = true;
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draw_mesh.numvertexes = 4;
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draw_mesh.numindexes = 6;
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@ -377,7 +379,6 @@ void R2D_Init(void)
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Cvar_ForceCallback(&gl_conback);
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Cvar_ForceCallback(&vid_conautoscale);
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Cvar_ForceCallback(&gl_font);
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Cvar_ForceCallback(&gl_texturemode);
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Cvar_ForceCallback(&crosshair);
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Cvar_ForceCallback(&crosshaircolor);
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