Some changes. QC execution has been tweeked a little. It needs further work still.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-28 00:11:59 +00:00
parent 0b3fc5c57f
commit d7bb31a516
66 changed files with 2345 additions and 2036 deletions

View file

@ -375,7 +375,7 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
}
else
{
// qglDisable (GL_BLEND);
qglDisable (GL_BLEND);
}
if (pass->flags & SHADER_PASS_ALPHAFUNC)
@ -397,10 +397,10 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
}
else
{
// qglDisable (GL_ALPHA_TEST);
qglDisable (GL_ALPHA_TEST);
}
// qglDepthFunc (pass->depthfunc);
qglDepthFunc (pass->depthfunc);
if (pass->flags & SHADER_PASS_DEPTHWRITE)
{
@ -408,7 +408,7 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
}
else
{
// qglDepthMask (GL_FALSE);
qglDepthMask (GL_FALSE);
}
}