Some changes. QC execution has been tweeked a little. It needs further work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
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66 changed files with 2345 additions and 2036 deletions
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@ -375,7 +375,7 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
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}
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else
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{
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// qglDisable (GL_BLEND);
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qglDisable (GL_BLEND);
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}
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if (pass->flags & SHADER_PASS_ALPHAFUNC)
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@ -397,10 +397,10 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
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}
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else
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{
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// qglDisable (GL_ALPHA_TEST);
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qglDisable (GL_ALPHA_TEST);
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}
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// qglDepthFunc (pass->depthfunc);
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qglDepthFunc (pass->depthfunc);
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if (pass->flags & SHADER_PASS_DEPTHWRITE)
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{
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@ -408,7 +408,7 @@ static void Mesh_SetShaderpassState ( shaderpass_t *pass, qboolean mtex )
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}
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else
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{
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// qglDepthMask (GL_FALSE);
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qglDepthMask (GL_FALSE);
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}
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}
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