Some changes. QC execution has been tweeked a little. It needs further work still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
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66 changed files with 2345 additions and 2036 deletions
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@ -82,9 +82,9 @@ void CLQ2_CheckPredictionError (void)
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}
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else
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{
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if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
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Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
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delta[0] + delta[1] + delta[2]);
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// if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
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// Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
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// delta[0] + delta[1] + delta[2]);
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VectorCopy (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame]);
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@ -274,7 +274,7 @@ void CLQ2_PredictMovement (void) //q2 doesn't support split clients.
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if (current - ack >= UPDATE_MASK)
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{
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// if (cl_showmiss->value)
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Con_Printf ("exceeded CMD_BACKUP\n");
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// Con_Printf ("exceeded CMD_BACKUP\n");
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return;
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}
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