Some changes. QC execution has been tweeked a little. It needs further work still.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@925 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-28 00:11:59 +00:00
parent 0b3fc5c57f
commit d7bb31a516
66 changed files with 2345 additions and 2036 deletions

View file

@ -82,9 +82,9 @@ void CLQ2_CheckPredictionError (void)
}
else
{
if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
delta[0] + delta[1] + delta[2]);
// if (/*cl_showmiss->value && */(delta[0] || delta[1] || delta[2]) )
// Con_Printf ("prediction miss on %i: %i\n", cl.q2frame.serverframe,
// delta[0] + delta[1] + delta[2]);
VectorCopy (cl.q2frame.playerstate.pmove.origin, cl_predicted_origins[frame]);
@ -274,7 +274,7 @@ void CLQ2_PredictMovement (void) //q2 doesn't support split clients.
if (current - ack >= UPDATE_MASK)
{
// if (cl_showmiss->value)
Con_Printf ("exceeded CMD_BACKUP\n");
// Con_Printf ("exceeded CMD_BACKUP\n");
return;
}