fix time changing issue in runstandardplayerphysics.

fix doom-sprites, although their angles still seem to be biased.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5129 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2017-07-13 10:44:54 +00:00
parent 776b8f6565
commit d66db9930d
7 changed files with 124 additions and 105 deletions

View file

@ -153,7 +153,7 @@ void(vector pos, float value, float threshhold) Hud_DrawLargeValue =
{
len-=1;
c = str2chr(s, len);
drawpic(pos+len * '24 0 0', sprintf("anum_%g, c-'0'), '24 24 0', '1 1 1', 1, 0);
drawpic(pos+len * '24 0 0', sprintf("anum_%g", c-'0'), '24 24 0', '1 1 1', 1, 0);
}
}
else
@ -163,7 +163,7 @@ void(vector pos, float value, float threshhold) Hud_DrawLargeValue =
{
len-=1;
c = str2chr(s, len);
drawpic(pos+len * '24 0 0', sprintf("num_%g, c-'0'), '24 24 0', '1 1 1', 1, 0);
drawpic(pos+len * '24 0 0', sprintf("num_%g", c-'0'), '24 24 0', '1 1 1', 1, 0);
}
}
};