fix time changing issue in runstandardplayerphysics.
fix doom-sprites, although their angles still seem to be biased. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5129 fc73d0e0-1445-4013-8a0c-d673dee63da5
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7 changed files with 124 additions and 105 deletions
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@ -153,7 +153,7 @@ void(vector pos, float value, float threshhold) Hud_DrawLargeValue =
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{
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len-=1;
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c = str2chr(s, len);
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drawpic(pos+len * '24 0 0', sprintf("anum_%g, c-'0'), '24 24 0', '1 1 1', 1, 0);
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drawpic(pos+len * '24 0 0', sprintf("anum_%g", c-'0'), '24 24 0', '1 1 1', 1, 0);
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}
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}
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else
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@ -163,7 +163,7 @@ void(vector pos, float value, float threshhold) Hud_DrawLargeValue =
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{
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len-=1;
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c = str2chr(s, len);
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drawpic(pos+len * '24 0 0', sprintf("num_%g, c-'0'), '24 24 0', '1 1 1', 1, 0);
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drawpic(pos+len * '24 0 0', sprintf("num_%g", c-'0'), '24 24 0', '1 1 1', 1, 0);
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}
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}
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};
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