stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.

merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-09-04 07:59:40 +00:00
parent 6f00bc8e8a
commit d561772bb0
116 changed files with 4885 additions and 6715 deletions

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@ -1,25 +0,0 @@
DO_CC=$(CC) -ggdb -fPIC -Wall $(CFLAGS) -o $@ -c $<
OBJECTS=ezscript.o plugin.o qvm_api.o
HEADERS=../plugin.h
OUTFILE=../ezscriptx86.so
LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g
all: $(OBJECTS)
$(CC) -ggdb -fPIC -shared $(OBJECTS) -o $(OUTFILE)
clean:
rm -rf $(OBJECTS) $(OUTFILE) *.qvm *.asm
qvm:
lcc $(LCC_FLAGS) ezscript.c; lcc $(LCC_FLAGS) ../plugin.c; lcc $(LCC_FLAGS) ../qvm_api.c; q3asm -f ezscript
ezscript.o: ezscript.c $(HEADERS)
$(DO_CC)
plugin.o: ../plugin.c $(HEADERS)
$(DO_CC)
qvm_api.o: ../qvm_api.c $(HEADERS)
$(DO_CC)

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@ -1,15 +0,0 @@
@echo off
call ..\paths.bat
del vm\*.asm
rmdir vm
mkdir vm
cd vm
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../ezscript.c
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../../plugin.c
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../../qvm_api.c
q3asm -f ../ezscript
cd ..
pause