stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input. engine confirmation prompts can now show regardless of underlaying menus, including above the console. skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2). updated various plugins for the new api. removed qvm makefiles/scripts. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
6f00bc8e8a
commit
d561772bb0
116 changed files with 4885 additions and 6715 deletions
|
@ -1,25 +0,0 @@
|
|||
DO_CC=$(CC) -ggdb -fPIC -Wall $(CFLAGS) -o $@ -c $<
|
||||
OBJECTS=ezscript.o plugin.o qvm_api.o
|
||||
HEADERS=../plugin.h
|
||||
OUTFILE=../ezscriptx86.so
|
||||
LCC_FLAGS=-DQ3_VM -S -Wf-target=bytecode -Wf-g
|
||||
all: $(OBJECTS)
|
||||
$(CC) -ggdb -fPIC -shared $(OBJECTS) -o $(OUTFILE)
|
||||
|
||||
clean:
|
||||
rm -rf $(OBJECTS) $(OUTFILE) *.qvm *.asm
|
||||
|
||||
qvm:
|
||||
lcc $(LCC_FLAGS) ezscript.c; lcc $(LCC_FLAGS) ../plugin.c; lcc $(LCC_FLAGS) ../qvm_api.c; q3asm -f ezscript
|
||||
|
||||
|
||||
ezscript.o: ezscript.c $(HEADERS)
|
||||
$(DO_CC)
|
||||
|
||||
plugin.o: ../plugin.c $(HEADERS)
|
||||
$(DO_CC)
|
||||
|
||||
qvm_api.o: ../qvm_api.c $(HEADERS)
|
||||
$(DO_CC)
|
||||
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
@echo off
|
||||
call ..\paths.bat
|
||||
|
||||
del vm\*.asm
|
||||
rmdir vm
|
||||
mkdir vm
|
||||
cd vm
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../ezscript.c
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../../plugin.c
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g ../../qvm_api.c
|
||||
q3asm -f ../ezscript
|
||||
|
||||
cd ..
|
||||
|
||||
pause
|
Loading…
Add table
Add a link
Reference in a new issue