CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
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46 changed files with 1058 additions and 773 deletions
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@ -548,7 +548,7 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
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{
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Mod_LoadQ2BrushModel (mod, buf);
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mod->needload = false;
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R_DefaultTrail(mod);
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P_DefaultTrail(mod);
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return mod;
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}
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#endif
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@ -582,7 +582,7 @@ model_t *GLMod_LoadModel (model_t *mod, qboolean crash)
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{
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mod->needload = false;
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GLMod_LoadDoomSprite(mod);
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R_DefaultTrail(mod);
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P_DefaultTrail(mod);
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return mod;
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}
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#endif
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@ -600,7 +600,7 @@ couldntload:
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mod->maxs[1] = 16;
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mod->maxs[2] = 16;
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mod->needload = true;
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R_DefaultTrail(mod);
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P_DefaultTrail(mod);
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return mod;
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return NULL;
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}
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@ -682,7 +682,7 @@ couldntload:
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goto couldntload;
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}
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R_DefaultTrail(mod);
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P_DefaultTrail(mod);
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return mod;
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}
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@ -966,7 +966,7 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
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tx->width = mt->width;
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tx->height = mt->height;
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tx->parttype = ParticleTypeForName(va("tex_%s", tx->name));
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tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
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if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
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{
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@ -2685,7 +2685,7 @@ void GLMod_LoadBrushModel (model_t *mod, void *buffer)
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strcpy (loadmodel->name, name);
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mod = loadmodel;
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R_DefaultTrail(mod);
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P_DefaultTrail(mod);
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}
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}
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#ifdef RUNTIMELIGHTING
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