CSQC is standard now, and secure via the same md4 as a map currently has.
Particle system functions renamed a bit, a few other cleanups in that area. Console handling tweeked. Better rules for subconsoles and plugins. Commands are coloured if it'll be execed, which should help reduce occurences of chat being commands. tab compleation tweeked, partial compleation no longer changes the suggestion. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@895 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
2621cc6aad
commit
ce3c561cfe
46 changed files with 1058 additions and 773 deletions
|
@ -19,6 +19,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
*/
|
||||
// client.h
|
||||
|
||||
#include "particles.h"
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -609,7 +611,7 @@ qboolean CL_DemoBehind(void);
|
|||
void CL_BeginServerConnect(void);
|
||||
void CLNQ_BeginServerConnect(void);
|
||||
|
||||
#define MAX_VISEDICTS 256
|
||||
#define MAX_VISEDICTS 1024
|
||||
extern int cl_numvisedicts, cl_oldnumvisedicts;
|
||||
extern entity_t *cl_visedicts, *cl_oldvisedicts;
|
||||
extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
|
||||
|
@ -716,6 +718,11 @@ void CL_ClearCustomTEnts(void);
|
|||
void CL_ParseCustomTEnt(void);
|
||||
void CL_ParseEffect (qboolean effect2);
|
||||
|
||||
void CLNQ_ParseParticleEffect (void);
|
||||
void CL_ParseParticleEffect2 (void);
|
||||
void CL_ParseParticleEffect3 (void);
|
||||
void CL_ParseParticleEffect4 (void);
|
||||
|
||||
//
|
||||
// cl_ents.c
|
||||
//
|
||||
|
@ -754,7 +761,7 @@ void CG_Restart_f(void);
|
|||
//pr_csqc.c
|
||||
//
|
||||
#ifdef CSQC_DAT
|
||||
void CSQC_Init (void);
|
||||
qboolean CSQC_Init (unsigned int checksum);
|
||||
qboolean CSQC_DrawView(void);
|
||||
void CSQC_Shutdown(void);
|
||||
qboolean CSQC_StuffCmd(char *cmd);
|
||||
|
@ -868,7 +875,7 @@ void CLNQ_ParseEntity(unsigned int bits);
|
|||
int CLQ2_RegisterTEntModels (void);
|
||||
#endif
|
||||
|
||||
void NQ_R_ParseParticleEffect (void);
|
||||
void NQ_P_ParseParticleEffect (void);
|
||||
void CLNQ_SignonReply (void);
|
||||
void NQ_BeginConnect(char *to);
|
||||
void NQ_ContinueConnect(char *to);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue