csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
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17 changed files with 232 additions and 121 deletions
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@ -2593,15 +2593,11 @@ void R_RenderMeshBuffer ( meshbuffer_t *mb, qboolean shadowpass )
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shader = mb->shader;
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r_lmtex = mb->infokey;
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#ifdef FIZME
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if ( currententity && !gl_state.in2d ) {
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r_localShaderTime = r_refdef.time * 0.001f - currententity->shaderTime;
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r_localShaderTime = r_refdef.time - currententity->shaderTime;
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} else {
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r_localShaderTime = Sys_Milliseconds() * 0.001f;
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r_localShaderTime = realtime;
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}
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#else
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r_localShaderTime = realtime;
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#endif
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R_SetShaderState ( shader );
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