csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-02-09 19:32:09 +00:00
parent ae4a835df1
commit cb487034e9
17 changed files with 232 additions and 121 deletions

View file

@ -2593,15 +2593,11 @@ void R_RenderMeshBuffer ( meshbuffer_t *mb, qboolean shadowpass )
shader = mb->shader;
r_lmtex = mb->infokey;
#ifdef FIZME
if ( currententity && !gl_state.in2d ) {
r_localShaderTime = r_refdef.time * 0.001f - currententity->shaderTime;
r_localShaderTime = r_refdef.time - currententity->shaderTime;
} else {
r_localShaderTime = Sys_Milliseconds() * 0.001f;
r_localShaderTime = realtime;
}
#else
r_localShaderTime = realtime;
#endif
R_SetShaderState ( shader );