Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap. Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish. Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types. Added svc_setanglesdelta. Fixed vwep+skins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
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176985e6ca
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41 changed files with 1316 additions and 690 deletions
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@ -37,8 +37,9 @@ void R_Rockettrail_Callback(struct cvar_s *var, char *oldvalue)
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->flags & EF_ROCKET)
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P_DefaultTrail(mod);
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if (!mod->needload)
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if (mod->flags & EF_ROCKET)
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P_DefaultTrail(mod);
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}
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}
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@ -54,8 +55,9 @@ void R_Grenadetrail_Callback(struct cvar_s *var, char *oldvalue)
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->flags & EF_GRENADE)
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P_DefaultTrail(mod);
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if (!mod->needload)
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if (mod->flags & EF_GRENADE)
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P_DefaultTrail(mod);
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}
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}
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@ -119,7 +121,7 @@ void R_ParticleSystem_Callback(struct cvar_s *var, char *oldvalue)
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cvar_t r_rockettrail = CVARFC("r_rockettrail", "1", CVAR_SEMICHEAT, R_Rockettrail_Callback);
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cvar_t r_grenadetrail = CVARFC("r_grenadetrail", "1", CVAR_SEMICHEAT, R_Grenadetrail_Callback);
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cvar_t r_particlesystem = CVARFC("r_particlesystem", IFMINIMAL("classic", "script"), CVAR_SEMICHEAT, R_ParticleSystem_Callback);
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cvar_t r_particlesdesc = CVARF("r_particlesdesc", "spikeset tsshaft", CVAR_SEMICHEAT);
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cvar_t r_particledesc = CVARAF("r_particledesc", "classic", "r_particlesdesc", CVAR_SEMICHEAT);
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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extern cvar_t r_bloodstains;
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@ -146,7 +148,7 @@ void P_InitParticleSystem(void)
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//particles
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Cvar_Register(&r_particlesdesc, particlecvargroupname);
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Cvar_Register(&r_particledesc, particlecvargroupname);
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Cvar_Register(&r_bouncysparks, particlecvargroupname);
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Cvar_Register(&r_part_rain, particlecvargroupname);
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@ -308,31 +310,31 @@ void P_SelectableTrail(model_t *model, cvar_t *selection, int mdleffect, int mdl
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model->traildefaultindex= oppcidx;
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break;
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case 3: // alt rocket effect
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model->particletrail = P_ParticleTypeForName("TR_ALTROCKET");
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model->particletrail = P_FindParticleType("TR_ALTROCKET");
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model->traildefaultindex = 107;
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break;
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case 4: // gib
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model->particletrail = P_ParticleTypeForName("TR_BLOOD");
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model->particletrail = P_FindParticleType("TR_BLOOD");
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model->traildefaultindex = 70;
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break;
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case 5: // zombie gib
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model->particletrail = P_ParticleTypeForName("TR_SLIGHTBLOOD");
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model->particletrail = P_FindParticleType("TR_SLIGHTBLOOD");
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model->traildefaultindex = 70;
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break;
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case 6: // Scrag tracer
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model->particletrail = P_ParticleTypeForName("TR_WIZSPIKE");
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model->particletrail = P_FindParticleType("TR_WIZSPIKE");
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model->traildefaultindex = 60;
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break;
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case 7: // Knight tracer
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model->particletrail = P_ParticleTypeForName("TR_KNIGHTSPIKE");
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model->particletrail = P_FindParticleType("TR_KNIGHTSPIKE");
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model->traildefaultindex = 238;
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break;
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case 8: // Vore tracer
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model->particletrail = P_ParticleTypeForName("TR_VORESPIKE");
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model->particletrail = P_FindParticleType("TR_VORESPIKE");
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model->traildefaultindex = 154;
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break;
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case 9: // rail trail
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model->particletrail = P_ParticleTypeForName("TR_RAILTRAIL");
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model->particletrail = P_FindParticleType("TR_RAILTRAIL");
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model->traildefaultindex = 15;
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break;
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}
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@ -349,87 +351,87 @@ void P_DefaultTrail (model_t *model)
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return;
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if (model->flags & EF_ROCKET)
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P_SelectableTrail(model, &r_rockettrail, P_ParticleTypeForName("TR_ROCKET"), 109, P_ParticleTypeForName("TR_GRENADE"), 6);
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P_SelectableTrail(model, &r_rockettrail, P_FindParticleType("TR_ROCKET"), 109, P_FindParticleType("TR_GRENADE"), 6);
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else if (model->flags & EF_GRENADE)
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P_SelectableTrail(model, &r_grenadetrail, P_ParticleTypeForName("TR_GRENADE"), 6, P_ParticleTypeForName("TR_ROCKET"), 109);
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P_SelectableTrail(model, &r_grenadetrail, P_FindParticleType("TR_GRENADE"), 6, P_FindParticleType("TR_ROCKET"), 109);
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else if (model->flags & EF_GIB)
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{
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model->particletrail = P_ParticleTypeForName("TR_BLOOD");
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model->particletrail = P_FindParticleType("TR_BLOOD");
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model->traildefaultindex = 70;
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}
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else if (model->flags & EF_TRACER)
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{
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model->particletrail = P_ParticleTypeForName("TR_WIZSPIKE");
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model->particletrail = P_FindParticleType("TR_WIZSPIKE");
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model->traildefaultindex = 60;
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}
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else if (model->flags & EF_ZOMGIB)
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{
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model->particletrail = P_ParticleTypeForName("TR_SLIGHTBLOOD");
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model->particletrail = P_FindParticleType("TR_SLIGHTBLOOD");
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model->traildefaultindex = 70;
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}
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else if (model->flags & EF_TRACER2)
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{
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model->particletrail = P_ParticleTypeForName("TR_KNIGHTSPIKE");
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model->particletrail = P_FindParticleType("TR_KNIGHTSPIKE");
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model->traildefaultindex = 238;
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}
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else if (model->flags & EF_TRACER3)
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{
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model->particletrail = P_ParticleTypeForName("TR_VORESPIKE");
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model->particletrail = P_FindParticleType("TR_VORESPIKE");
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model->traildefaultindex = 154;
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}
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else if (model->flags & EFH2_BLOODSHOT) //these are the hexen2 ones.
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{
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model->particletrail = P_ParticleTypeForName("t_bloodshot");
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model->particletrail = P_FindParticleType("t_bloodshot");
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model->traildefaultindex = 136;
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}
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else if (model->flags & EFH2_FIREBALL)
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{
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model->particletrail = P_ParticleTypeForName("t_fireball");
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model->particletrail = P_FindParticleType("t_fireball");
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model->traildefaultindex = 424;
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}
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else if (model->flags & EFH2_ACIDBALL)
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{
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model->particletrail = P_ParticleTypeForName("t_acidball");
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model->particletrail = P_FindParticleType("t_acidball");
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model->traildefaultindex = 440;
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}
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else if (model->flags & EFH2_ICE)
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{
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model->particletrail = P_ParticleTypeForName("t_ice");
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model->particletrail = P_FindParticleType("t_ice");
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model->traildefaultindex = 408;
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}
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else if (model->flags & EFH2_SPIT)
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{
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model->particletrail = P_ParticleTypeForName("t_spit");
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model->particletrail = P_FindParticleType("t_spit");
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model->traildefaultindex = 260;
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}
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else if (model->flags & EFH2_SPELL)
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{
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model->particletrail = P_ParticleTypeForName("t_spell");
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model->particletrail = P_FindParticleType("t_spell");
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model->traildefaultindex = 260;
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}
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else if (model->flags & EFH2_VORP_MISSILE)
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{
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model->particletrail = P_ParticleTypeForName("t_vorpmissile");
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model->particletrail = P_FindParticleType("t_vorpmissile");
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model->traildefaultindex = 302;
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}
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else if (model->flags & EFH2_SET_STAFF)
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{
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model->particletrail = P_ParticleTypeForName("t_setstaff");
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model->particletrail = P_FindParticleType("t_setstaff");
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model->traildefaultindex = 424;
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}
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else if (model->flags & EFH2_MAGICMISSILE)
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{
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model->particletrail = P_ParticleTypeForName("t_magicmissile");
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model->particletrail = P_FindParticleType("t_magicmissile");
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model->traildefaultindex = 149;
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}
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else if (model->flags & EFH2_BONESHARD)
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{
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model->particletrail = P_ParticleTypeForName("t_boneshard");
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model->particletrail = P_FindParticleType("t_boneshard");
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model->traildefaultindex = 384;
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}
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else if (model->flags & EFH2_SCARAB)
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{
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model->particletrail = P_ParticleTypeForName("t_scarab");
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model->particletrail = P_FindParticleType("t_scarab");
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model->traildefaultindex = 254;
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}
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else
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