Lets see if this works in loonix.. ehehe.

Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-12-05 02:46:07 +00:00
parent 176985e6ca
commit ca9028ef76
41 changed files with 1316 additions and 690 deletions

View file

@ -156,6 +156,7 @@ typedef struct player_info_s
qbyte pl;
qboolean ignored;
qboolean vignored;
colourised_t *colourised;
@ -857,6 +858,7 @@ void CL_UseIndepPhysics(qboolean allow);
void CL_FlushClientCommands(void);
void VARGS CL_SendClientCommand(qboolean reliable, char *format, ...) LIKEPRINTF(2);
float CL_FilterTime (double time, float wantfps, qboolean ignoreserver);
int CL_RemoveClientCommands(char *command);
void CL_AllowIndependantSendCmd(qboolean allow);